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通用信息

地点:Los Angeles - Chatsworth, California, United States of America 
  • 地点: Vancouver - Great Northern Way
  • 州: British Columbia
  • 国家/地区: Canada


角色 ID
213671
工作人员类型
Temporary Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order,  Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

We’re looking for a passionate Senior Technical Game Designer who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players. 


What you’ll do...


  • Deliver impressive player experiences of large-scale game moments involving design leadership, design team, production, artists, engineers, and animators.

  • Assess the current quality of scripted moments and execute an efficient plan for bringing them to shippable quality through collaboration with all departments.

  • Be an expert at all implementation aspects of the game and engine, able to tackle any issue large or small.

  • Solve complicated technical problems and design smart solutions in an efficient manner that does not compromise on player experience.

  • Ship bug-free, highly polished experiences that push the industry standard for AAA quality.

  • Become an extremely helpful wealth of knowledge for other team members to query on the inner-workings of the game and engine.


Ideally, you will have...


  • 7+ years’ experience in the games industry working as a designer, shipping at least two titles.

  • Expert-level understanding of Unreal Engine 5 including its tools and systems such as Sequencer, World Partition, AI, and more.

  • Experience with text-based scripting, visual scripting, and/or programming languages.  

  • Computer Science or related degree.

  • A team-player mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments.

  • A positive, solution-oriented attitude and passion about the play experience, with a wealth of knowledge across a wide range of games.

  • An understanding of the Jedi franchise and how to deliver an elevated player experience within its framework.

  • C++ proficiency is a bonus.

 


If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。