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通用信息

地点:Los Angeles - Chatsworth, California, United States of America 
  • 地点: Vancouver - Great Northern Way
  • 州:
  • 国家/地区: Canada

  • 地点: Madison
  • 州:
  • 国家/地区: United States of America


角色 ID
211350
工作人员类型
Regular Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi series and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
 

You can learn more about our studio and values at https://respawn.com/studio
 

Respawn is looking for a Lead Tools Engineer who is passionate about developing world-class tools for Apex Legends, our flagship game! You will have the chance to improve/optimize, develop new features and lead a team of engineers to support our asset compiler/packaging tools.

 

*Note, we are only considering candidates who are willing to work hybrid onsite from our Vancouver, BC, or Los Angeles offices*

 

Reporting to a Senior Technical Lead, you will:

  • Lead a team of accomplished software engineers focusing on the core features of asset compiler/packaging tools for Apex Legends.
  • Lead the design, development, and maintenance of tools for asset compilation and packaging in the game engine pipeline.
  • Develop architecture and design solutions for problems within the tools
  • Collaborate with build, rendering, and content teams to streamline end-to-end asset processing.
  • Analyze and optimize asset packaging workflows for efficiency and reliability.
  • Build bridges with other partners to work towards the common tools/game engine vision.
  • Track bugs, enhancement requests, and technical debt for tools used in the pipeline.
  • Plan and prioritize tool development tasks in alignment with project schedules and content team needs.
  • Design and implement automated testing and continuous integration for tool reliability.

 

What we're looking for

  • Excellent C++ skills
  • 2+ years of experience leading engineering teams in the games industry
  • 8+ years of experience having worked on and shipped large game projects
  • You enjoy being a subject matter expert and the 'go-to' person for internal customers
  • Familiarity with custom asset packaging and compiling for a game engine
  • Well versed in software engineering principles
  • Familiarity with an existing game engine and understanding of editor concepts


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。