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通用信息

地点:Montreal, Quebec, Canada 
  • 地点: Montreal
  • 州:
  • 国家/地区: Canada


角色 ID
209797
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Senior Weapon and Hard surface Modeler to help grow our team of amazing artists. Working closely with the Art Director, artists and partners across the team, you will create high-quality, highly realistic and iconic characters to help deliver outstanding experience to our players. 


Responsibilities: 

  • You will sculpt high-resolution weapons
  • Create clean game topology, UV’s and textures
  • Work with Production to manage the weapon production's daily activities
  • Work with other departments to ensure the weapon assets meet the game design needs
  • Help with character design
  • Work with the Art Director to enhance the high visual quality of the models
  • Partner with engineers and tech artists to develop a weapon pipeline
  • Mentor both our partner teams through feedback
  • Communicate the visual design of the weapons through art specifications, style guides, and reference materia
  • Help establish workflows and reference material for outsourcing
  • Provide feedback to outsourcing partners
  • Manage the weapon outsourcing pipeline and provide feedback to partners
  • You will report to the Lead Artist


Qualifications: 

  • 7+ years of experience in a related field
  • Previous character experience within a game production environment
  • Experience with anatomy and fundamental art skills
  • Maya or similar 3D modeling software
  • Expert sculpting skills using ZBrush
  • Experience with hard surface software is a plus (Fusion 360, Plasticity)
  • Expert knowledge of PBR texture/material workflows
  • Experience with Marvelous Designer and clothing creation is a plus
  • Hard surface modeling
  • Experience with Substance Painter or Mari
  • Understanding of rigging and skinning
  • Passion for collaboration with other artists, designers, and programmers


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。