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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
211876
工作人员类型
Temporary Employee
工作室/部门
CT - Creative Innovation
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Electronic Arts is seeking a motivated and innovative Software Engineer to develop and extend our CDP Copilot — a unified AI and agentic framework powering use cases across Quality Verification, Localization, and Content Creation.

This platform will accelerate how we design, test, localize, and operate EA’s game experiences, enabling our teams to interact with intelligent copilots that automate workflows, surface insights, and scale creative and operational excellence. You will design and build the foundational systems, APIs, and integrations that bring these copilots to life. You will work across teams to define common architecture, reusable components, and secure, scalable AI infrastructure.

Key Responsibilities

  • Design and implement the core platform including orchestration, prompt routing, memory/state management, data pipelines, and multi-agent frameworks.

  • Connect copilots to enterprise systems (test management, localization tools, content creation pipelines, and operational data sources).

  • Build shared APIs, SDKs, and UI components that allow each CDP function (QVS, Loc, Create, Ops) to create domain-specific copilots efficiently.

  • Collaborate with AI engineers and data scientists to integrate LLMs, fine-tuned models, and retrieval-augmented pipelines into production-ready systems.

  • Partner closely with CDP’s tech, operations, and experience design teams to ensure copilots solve real user problems and integrate seamlessly with existing workflows. Collaborate with QA testers and developers to validate tool outputs and refine the generation logic.

  • Implement best practices for model routing, performance tracing, safety guardrails, and governance.

  • Prototype and iterate quickly on new interaction models (chat, voice, or multimodal).

  • Document the tool’s architecture, usage guidelines, and handoff instructions for long-term maintainability.

Required Qualifications

  • Currently pursuing a Bachelor’s or Master’s degree in Computer Science, Software Engineering, or a related field.

  • Strong programming skills in Python, Java, or C# and understanding of AI.

  • Familiarity with Natural Language Processing (NLP) or text parsing methods.

  • Strong system design and architectural thinking, with a focus on reusability and modularity.

  • Knowledge of software testing principles and QA processes.

  • Experience with databases and APIs for integrating with third-party systems.

  • Excellent problem-solving skills and ability to work independently as well as in a collaborative environment.

  • Passion for gaming!

What You’ll Gain

  • Hands-on experience building a real-world system that directly impacts EA’s development teams. 

  • Exposure to both game development pipelines and enterprise and post production workflows.

  • Mentorship from senior engineers and leaders at Electronic Arts.

  • A chance to contribute to the next generation of tools that help ship high-quality games loved by millions of players worldwide.




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。