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通用信息

地点:Bucharest, Romania 
角色 ID
208166
工作人员类型
Temporary Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, EA SPORTS FC, we are soon beginning an exciting new era. EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere.

With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!

The Role:

The Software Engineer for Career Mode works on the most played offline mode. As part of this team, you will help develop the tech, tools, and frameworks that form the foundation of the Career and Tournament modes, along with working on new features every year.

You will report to the Development Director and work with your Technical Lead to estimate, build, and improve projects. Together with a talented team of +20 engineers you will work on the technology, tools and pipelines that form the foundation of our game features, C++ based backend functionality, UI framework and components, content and localization pipelines, content creation tools and more. You will also develop the game features that are common across teams, including features such as player customization, team management, settings and accessibility

Responsibilities:

  • Implementation of new features or new additions to existing features within Career Manager, Career Player and all types of Tournament modes
  • Troubleshoot and fix any issues that may arise
  • Own your task entirely. This often means you will be in charge of implementing the BE logic, game flows and UI screen plus any UI custom components that are required.
  • You will report your progress to the Career Mode’s lead and team manager.
  • You will be part of a dynamic team focused on bringing high-quality features, tools and frameworks that form the foundation of the Career and Tournament modes along with developing new features every year.

 

Qualifications:

  • Object-oriented programming experience of OO design principles
  • 2+ years’ experience in C++ software development
  • Ability to quickly understand high-complexity existing and unfamiliar code and modify it.
  • Ability to adapt to existing multiple coding styles
  • Ability to embrace challenges and find creative ways to overpass them
  • Experience in C# and open-minded to learn new tech.


Nice to have:

  • Experience in UI technologies (Qt, Unity or Unreal UI frameworks).
  • Familiarity with scripting languages (Python, Lua), C# and SQL.
  • Experience working within an agile team.
  • Experience with log analysis and tools such as Splunk.
  • Experience with Visual Studio and deep knowledge of debugging tools.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。