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通用信息

地点:Shanghai, Shanghai, China 
  • 地点: Shanghai
  • 州:
  • 国家/地区: China


角色 ID
205473
工作人员类型
Regular Employee
工作室/部门
EA China Studio
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

FC Mobile Shanghai Studio is devoted to the development and operation of a high-quality mobile game with top sports IP as a global team. The team also delivers fantastic game experiences to global users. The quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our culture, which enables us to work in a rapid and efficient manner to ensure the release and operation of high-quality products worldwide.

As a team, we are passionate, and open to possibilities. We learn from past experiences and keep moving forward. We value the cooperation between teams and believe that a relaxing working atmosphere can yield better results, therefore, we promote and endeavor to maintain a healthy work-life balance.

We aim to contribute to the development of the mobile game industry.

You will report to the Lead Engineer.

Job location: You will work in Shanghai.

Responsibilities

  • You will design and develop core gameplay animation and AI functionality modules.
  • You will optimize AI and animation performance and responsiveness to enhance player experience.
  • You will develop and refine gameplay plugins and tools to improve pipeline efficiency.
  • You will utilize tools to analyze and identify performance bottlenecks in AI and animation, providing optimization solutions.
  • You will collaborate with GD and art teams to explore and enhance animation quality and gameplay experience.

Qualifications

  • Proficient in C++ programming language and object-oriented programming concepts.
  • Over 3 years of experience in game engine development, familiar with game engine architecture.
  • Familiar with AI behavior trees and state machine mechanisms.
  • Familiar with animation system workflows and possesses knowledge of 3D skeletal animation.
  • Experienced in animation blending and compression techniques.
  • Understands frame synchronization and state synchronization in game implementation.