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通用信息

地点:Kirkland, Washington, United States of America 
角色 ID
211063
工作人员类型
Regular Employee
工作室/部门
CT - Infrastructure & Platform
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA's Production Infrastructure & Engineering (PI&E) organization provides the essential platforms and infrastructure hosting solutions that power EA's live services. Our charter is to make EA's games and services available to all players anytime and anywhere. To do this, we focus on the high availability of infrastructure, primary services, and studio services. We aim to help developers to experiment and build new games quickly with infrastructure services on-demand and workflows that promote rapid development in the cloud. In all of this, we focus on being there for players where and when they want to play.

Game Server Hosting

It's not enough to launch a game server process in the cloud and hope for the best. Many steps are required to go from building a game server executable and running it. Server executables need to be containerized or otherwise packaged. Infrastructure needs to be provisioned in each target region of the world. The number of servers running must scale to match demand and minimize cost. Metrics, logging, and alerting need to be configured to provide visibility into what is happening in these servers. Automating these steps allows game studios to focus on their specialties: creating games and knowing their user base.

As a Software Engineer II, you will report to the Director of Engineering.

Responsibilities:

  • You will deliver Game Server Hosting backend features, primarily in GoLang. This includes reviewing and proposing designs, implementing the feature in cooperation with others, and creating unit tests and other test automation. For larger scale efforts, break down the features into chunks of work that can be divided up amongst the team for parallel development.

  • You will participate in our current Kanban process by refining tickets down into achievable sizes, building on them, soliciting code review feedback and contributing to detailed code reviews for others, while always striving to make our code base better than it was before

  • You will be responsible for features, like enabling game servers to be run on a new hosting platform, creating a service that listens to our event bus and caches state for a responsive API or provides Slack notifications, etc.

  • You will move high quality tickets through our process, making the work of your peers better by contributing to design and code reviews.

Qualifications:

  • 3+ years of experience with the Go language for server-side development

  • Experience with the standard processes of creating professional software, including integrating with the team process, writing high-quality code, reviewing code and designs

Nice to Have:


  • Experience with cloud service providers such as AWS, GCP, and Azure

  • Engineering Collaboration software - JIRA, Git, Slack, Confluence

  • Familiarity with Kubernetes, Terraform, or NATS.io



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。