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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
215814
工作人员类型
Temporary Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.


EA SPORTS NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of remarkable talent on a mission to accomplish on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with experience with your craft, you will have the chance to turn a job into something you love.


We are looking for an experienced software engineer in the User Interface area, with a focus on improving scalability across platforms. Our User Interface engineers develop and extend features in the game to facilitate user experiences that extend beyond twitch gameplay, and contribute to a connected and socially interactive game experience. Above all, we are looking for an engineer who is excited to use their talent and experience to build AAA quality games.


You will work in a hybrid model, requiring you to be onsite at our Burnaby, British Columbia studio for three days and working from home for two days.


As a User Interface Engineer, you will:


  • Develop and extend offline and online features.

  • Implement a feature's logic, game flows, and screens.

  • Monitor and address performance and stability impacts of features.

  • Work with designers to gather requirements and propose technical solutions.

  • Work with a team of other engineers in a collaborative environment and report to a team lead.


For scalability, you will also:


  • Support functionality across platforms, including multiple types of inputs and displays.

  • Update technology, tools, and frameworks to accommodate each platform.

  • Update features to be performant on different hardware.


Your Qualifications:


  • Proficiency with software engineering principles and architectural design.

  • Proficiency with testing, debugging, and performance optimizations.

  • Experience developing user interfaces on multiple platforms, including scaling across various display sizes.

  • Experience with multi-threaded applications.

  • Knowledge of data-driven and object-oriented design.

  • Knowledge of design patterns, such as MVVM.

  • 3+ years of C++ software development.

  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code


Bonuses:


  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.

  • Experience with large-scale game engines.

  • Familiarity with scripting languages.

  • Familiarity with applying AI to software development. 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。