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通用信息

地点:Austin, Texas, United States of America 
  • 地点: Austin
  • 州: Texas
  • 国家/地区: United States of America


角色 ID
212865
工作人员类型
Regular Employee
工作室/部门
CT - IT
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Software Engineer II – Site Reliability Engineering

Electronic Arts | Austin, USA

The Challenge Ahead

The IT Player Experience Engineering team builds and operates platforms that support millions of players worldwide. As a Software Engineer II – SRE, you will focus on improving the reliability, scalability, and operational excellence of Java-based, microservices-driven systems that power player experiences. This role is critical to delivering FY26 goals by embedding SRE best practices across design, development, and operations.

What You’ll Do

Reliability & Operations

  • Drive SRE initiatives to improve system availability, performance, and resilience across Java microservices

  • Define and track SLOs, SLIs, and error budgets for critical services

  • Lead incident response, root cause analysis (RCA), and postmortems to prevent recurrence

  • Automate operational tasks to reduce toil and improve system reliability

Observability

  • Design and implement monitoring, alerting, and logging strategies using industry-standard tools

  • Build end-to-end observability with metrics, distributed tracing, and logs for microservices

  • Tune alerts to reduce noise and ensure actionable signal during incidents

Engineering & Platform Enablement

  • Collaborate with development teams to build reliability into Java/Spring Boot services from design through production

  • Review service architecture for scalability, fault tolerance, and operability

  • Improve CI/CD pipelines with reliability, testing, and deployment safety checks

  • Support cloud-native deployments on AWS and containerized platforms (Docker/Kubernetes)

Best Practices & Enablement

  • Champion SRE best practices including automation, capacity planning, and resiliency testing

  • Contribute to runbooks, operational documentation, and knowledge sharing

  • Partner with engineers, product managers, and leadership to balance feature velocity with system reliability

What We’re Looking For

Core Skills

  • Strong experience with Java, Spring Boot, and microservices architectures

  • Hands-on experience with monitoring, alerting, logging, and distributed tracing

  • Experience supporting production systems with high availability and scale requirements

Cloud & Infrastructure

  • Experience with AWS services and cloud-native architectures

  • Familiarity with Docker, Kubernetes, and CI/CD pipelines

Reliability Mindset

  • Experience with incident management, on-call rotations, and post-incident analysis

  • Strong troubleshooting skills across application, infrastructure, and network layers

Collaboration

  • Ability to work closely with application engineers to influence design for reliability

  • Clear communication skills to explain operational risks and trade-offs



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。