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通用信息

地点:Bucharest, Romania 
角色 ID
208349
工作人员类型
Intern - Temporary Employee
工作室/部门
CTO - Frostbite
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Software Engineer Intern
Contract:
 Temporary Full-Time - 4 months

Location: Bucharest, Romania

Work Model: Hybrid


Electronic Arts Inc. is a global leader in interactive entertainment. 

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. Within Europe, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be".


The Challenge Ahead

Frosbite - Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to builld incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.


Responsibilities:

  • You will help build features, test and integrate them in Frostbite, working together with other Software Engineers.
  • You will participate in an Agile software process including daily Stand-up meetings and Sprint Planning.
  • You will work with the Software Engineers and QA team members to resolve road-blockers and ensure the completion of tasks.
  • You will get to learn and follow standard software engineering processes and best practices for gathering requirements, design, implementation, and testing. This is a great opportunity for you to experience the gaming industry and the development lifecycle of a very large project.

Qualifications:

  • You are studying at a university/vocational school that has a planned internship period (not a graduate).
  • You are available to commence a full-time, 4 months placement in Bucharest in July 2025.
  • You are located and eligible to work in Bucharest without the need for visa/relocation support.


Desired Skills:

  • Programming knowledge in C++. Experience with C# is considered a bonus.
  • Familiarity with OOP and data structures.
  • Algorithmic knowledge using common computing algorithms.
  • Basic exposure to multithreaded programming and debugging.
  • Exposure to scripting languages such as Python.
  • Previous software development experience (including academic or home projects).


Take your career to the next level - apply now!

Submit an up-to-date CV and cover letter in English which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。