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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
210840
工作人员类型
Intern - Temporary Employee
工作室/部门
CT - Infrastructure & Platform
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Join EA’s world-class Intern Experience! Connect, learn, and grow through immersive onboarding, hands-on work, and curated events designed to help you thrive. Along the way, you’ll build skills, form connections with interns across the company, and have fun alongside future industry leaders. Learn more: Early Careers - Official EA Site

In this role, you will contribute to improving the reliability, observability, and overall operational excellence of backend services that power EA’s games. You’ll work on the platform that enables teams across EA to deliver stable, scalable, and high-performing player experiences. Your work will help developers better understand and operate the systems behind our games.

You’ll partner with experienced engineers to understand how multi-service systems behave in production, and help implement improvements that make these systems easier to monitor, debug, and operate. Example projects may include enhancing request tracing, improving system visibility through observability tooling, or refining service interactions to reduce operational complexity.

Throughout the internship, you’ll gain hands-on experience with cloud technologies, monitoring and observability tools, and the practices that define production-ready systems. You’ll also build a deeper understanding of the software development lifecycle—from requirement gathering and scoping, through implementation and iteration—while learning how engineering teams maintain and evolve live services at scale.

Responsibilities

  • Improve reliability, observability, and debuggability of distributed backend systems

  • Work with a tech lead to understand architecture and identify high-impact improvements

  • Implement service changes to enhance tracing, logging, and system visibility (e.g., trace IDs)

  • Contribute to scoped designs spanning services, APIs, and asynchronous workflows

  • Integrate improvements with observability tools to increase system insight

  • Measure the impact of changes on debugging workflows and system visibility

  • Collaborate across teams to drive adoption of shared standards

  • Communicate progress, tradeoffs, and technical decisions clearly 

Skills / Experience

  • Experience writing code in an object-oriented or functional programming language

  • Understanding of APIs and service communication (e.g., REST, gRPC)

  • Familiarity with cloud-based development environments (e.g., AWS, Azure, or GCP)

  • Exposure to debugging, logging, or monitoring concepts in distributed systems

Nice to Have

  • Experience with observability tools (e.g., OpenTelemetry, Grafana, CloudWatch, Loki)

  • Familiarity with Scala, TypeScript, or Java

  • Basic understanding of distributed systems concepts (e.g., request flows, service boundaries)

  • Experience with containers (Docker, Kubernetes)


At this time, we are considering Undergrad students who will be enrolled in an accredited degree program in the fall of 2026, slated to graduate no earlier than Spring 2027. Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.


Please ensure that your graduation date is visible on your resume. 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。