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通用信息

地点:Redwood City, California, United States of America 
角色 ID
210881
工作人员类型
Intern - Temporary Employee
工作室/部门
CT - Data & Insights
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Electronic Arts is looking for high performing students to join our world-class internship experience. Summer 2026 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Emerging Talent Program, visit https://www.ea.com/careers/interns-and-university-graduates

The Data & Insights group provides central services that help game teams to tap into the power of the global EA ecosystem. Compatible across multiple platforms and devices, our group empowers teams to foster deeper, more meaningful relationships with our players. The Data & Insights group is the foundation on which EA's games are built. By providing reusable capabilities that game teams can easily integrate into their games, we allow them to focus on making incredible games.

The Challenge Ahead

As a Software Engineer Intern on the Recommendation Systems team, you will help design, prototype, and evaluate state-of-the-art AI models that power EA’s live personalization and recommendation experiences. You will work with large-scale player data, cutting-edge LLM architectures, and advanced training platforms to deliver real improvements to our recommendation services that impact millions of players worldwide.

Responsibilities:

  • Access and analyze large-scale transaction and gameplay data to generate insights and inform model design.

  • Research, prototype, and train modern recommendation models, including those leveraging Large Language Models (LLMs).

  • Develop and maintain automated data pipelines to support large-scale training.

  • Collaborate with engineers and researchers to evaluate model performance against benchmarks such as accuracy, efficiency, and player experience.

  • Contribute to the deployment and monitoring of models within EA’s production recommendation platform.

  • Participate in team meetings, provide updates on project progress, and incorporate feedback into deliverables.

Qualifications:

  • Currently enrolled in a Master’s program in Computer Science, Data Science, Machine Learning, or a related field with graduation date December 2026 or later.

  • Strong programming skills in Python and experience with ML frameworks such as PyTorch or TensorFlow.

  • Familiarity with recommendation systems, natural language processing, or large-scale data analytics.


Nice to Have:

  • Experience with distributed computing frameworks (e.g., Spark, Ray) and high-performance computing environments.

  • Exposure to large language model training, fine-tuning, and evaluation.

  • Knowledge of SQL/NoSQL database systems and cloud platforms (AWS, GCP, or Azure).

  • Prior experience with real-time data pipelines, experimentation platforms, or recommendation services.

  • Passion for gaming and interest in applying AI to improve player engagement and live service personalization.

You must be available for a full-time paid internship in the summer of 2026.

At this time, we are considering Masters students who will be enrolled in an accredited degree program in the summer of 2026, slated to graduate no earlier than December 2026. Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.

Please ensure that your graduation date is visible on your resume. 



US COMPENSATION AND BENEFITS


The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.


EA has listed the pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


HOURLY PAY RANGES


• California (depending on location e.g. Los Angeles vs. Sacramento):

º $32 - $53 USD Hourly









The pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。