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通用信息

地点:Redwood City, California, United States of America 
角色 ID
210885
工作人员类型
Intern - Temporary Employee
工作室/部门
CT - Data & Insights
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Electronic Arts is looking for high performing students to join our world-class internship experience. Summer 2026 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Emerging Talent Program, visit https://www.ea.com/careers/interns-and-university-graduates

Software Engineer Intern, LCM

The Data & Insights (D&I) team harnesses the power of data to deliver transformative insights and solutions to EA game teams and players. D&I teams are involved in every aspect of data, driving strategy and governance; building powerful data and AI applications; and developing personalization, experimentation, and analytics tools, and more. When you join D&I, you're joining a team of passionate experts working to enable more profound understanding, better ways of working, and more meaningful experiences for our players.


The Challenge Ahead:

The D&I Data Group develops a unified Big Data pipeline across all franchises at Electronic Arts. This live service platform incorporates data collection, ingestion, processing, access, and visualization—all built on a modern, cloud-based tech stack with cutting-edge tools. The Data Group provides the tools and platform that power the future of game development, marketing, sales, accounting, and customer experience.


We are seeking developers who want to contribute innovative solutions to our live service platform for one of the most creative companies in technology. You'll have the opportunity to work on scalable systems that handle massive data volumes while enabling real-time insights that drive business decisions across EA's global operations.


As a Software Engineer Intern on the Lifecycle Management team, you will contribute to the systems that personalize player experiences at scale. You’ll work with large data sets, modern backend and frontend technologies, and explore applications of AI to help improve player journeys.


Responsibilities:

  • You will work with cross-functional teams including Content Management & Delivery, Messaging, Segmentation, Recommendation, and Experimentation to streamline the live services workflow.

  • Partner with a dedicated mentor and engineering leads to design, prototype, and implement features that drive impact for millions of players.

  • You will evaluate where and how EA's live service solutions, studio tech stacks, and vendor solutions can work together and help to achieve both engineering and business goals in an efficient and cost-effective manner.

  • You will use massive data sets from 20+ game studios to promote a data-driven decision-making process and experimentation culture.

  • You will engage with Game Studios, Experience, and Brand organizations to understand their use cases, and drive e2e solutions to meet the requirements.

  • You will work with Legal and Privacy teams to ensure that compliance directives are strictly followed.

  • You will work with product managers and customers directly to understand the use cases, come up with solutions and drive the areas of development with the best ROI. 


Required Skills:


  • You are familiar with software development practices, including writing clean, reusable code, and basic understanding of test-driven development and continuous integration.

  • You are proficient in at least one programming language such as Java or Python.

  • You have experience with front-end development technologies such as HTML, CSS, and JavaScript frameworks (e.g., React, Angular).

  • You are familiar with back-end development frameworks and technologies (e.g., Spring Boot).

  • You have experience working with multi-cloud architectures to manage data pipelines across vendors.

  • You have experience working with online & offline databases, including columnar databases, relational databases or document databases.

  • Curiosity about AI, LLMs, or personalization systems is a plus.


You must be available for a full-time paid internship in the summer of 2026.

At this time, we are considering Undergrad students who will be enrolled in an accredited degree program in the summer of 2026, slated to graduate no earlier than December 2026. Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.

Please ensure that your graduation date is visible on your resume. 




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。