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通用信息

地点:Southam, Warwickshire, United Kingdom 
  • 地点: Birmingham
  • 州: West Midlands
  • 国家/地区: United Kingdom

  • 地点: Southam
  • 州: Warwickshire
  • 国家/地区: United Kingdom


角色 ID
214868
工作人员类型
Regular Employee
工作室/部门
EA Sports - Codemasters
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Our award-winning Codemasters studio is looking for a UI Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognise your contributions. You will help to re-invent and shape Codemasters’ most ambitious F1 racing title ever, from its inception to a genre-defining experience. Our mission is to be the world’s number one racing games developer – so if you share our ambition, please join us for the road ahead.

Our UI Engineers help bring the game’s rich 2D and 3D UI screens to life and are responsible for all technical aspects of UI features, including frontend screens, in-game HUD elements, user interactions and overall user experience. The focus is on delivering the vision of the UI art and design teams to build remarkable games that are a joy to interact with.

Responsibilities:

Reporting to a Lead engineer you will 

  • Take an active part in developing technical designs and implementations for UI features.
  • Implementhigh qualitycode in a large codebase within a cross discipline agile team andmaintainand extend existing code in UI areas.
  • Work with your lead, the game design,experience design,and production teams to evaluate the technical feasibility of features, contribute to technical documentation and help manage scope.
  • Test and refine features and support the automation of feature testing.
  • Work with and supportengineers in other disciplines with the features you work on.
  • Provide estimates for feature development and report these to the team.
  • Help toidentifytechnical debt and contribute to paying it off over the course of development.

Qualifications and Skills:

  • Expert C++ knowledge 
  • Knowledge of general UI related programming.
  • UI design patterns (MVVM in particular).
  • Use of debugging and profiling tools.
  • Finite state machines.
  • 3D Maths and geometry.
  • Cross platform and console development experience.
  • Ideally, at least 1shipped, full-lifecycle game title in a UI related role.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。