跳到内容

通用信息

地点:Austin, Texas, United States of America 
角色 ID
211425
工作人员类型
Regular Employee
工作室/部门
EA Mobile - Pogo
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Pogo has been the leader in online casual games since 1998. Featuring a growing library of 50+ titles spanning popular genres like Solitaire, Mahjong, Match 3, and more, Pogo exists to be the best destination for online casual games. We aim to produce high-quality HTML5-powered games with sophisticated metagames and social mechanics, all while working seamlessly across desktop, tablet and mobile. Our fans and subscribers come to Pogo for fresh content, daily challenges, great events, new games, and a live service that delivers!


We are looking for an experienced Full Stack Web Game Engineer to help develop and maintain our library of single player and multiplayer HTML5 games and game servers. This is a hybrid remote/in-office role.


As a member of the Pogo engineering team, you will help develop and maintain our library of single player and multiplayer HTML5 games and game servers. In this important role, you will report directly to the Technical Director and have a high level of interaction with engineering team members, game designers, development directors, producers and external game development contractors. You are the technical expert on all things games for the Pogo studio.


Important Responsibilities (What you will do)

  • Help in development and integration of new games on the Pogo platform

  • Help in maintenance of existing games on the Pogo platform

  • Implement and maintain internal game tools like level editor tools.

  • Collaborate with partners to translate requirements into technical design, provide estimates and identify/communicate risks

  • Write high-quality code and participate in design and code reviews to maintain development standards

  • Troubleshoot, reproduce, and propose/create solutions to complex problems that arise in the codebase, with peers, and interface with the QA team to help create testing solutions

  • Research and pioneer improvements to existing game and platform codebases

Qualifications (What you know how to do)

  • Bachelor's degree in Computer Science/related field, or equivalent training/professional experience

  • 4+ years of work experience in game development

  • Proficient in important features of the game, gameplay, 3D spaces / physics, animation systems, and shaders

  • Experience working with game engines such as Unity / Phaser / Cocos Creator

  • Proficient in design patterns, algorithms, data structures, design principles and coding best practices

  • Proficient in testing, troubleshooting, and optimizing game performance

  • Proficient in JavaScript/ES6+, HTML5, Java or .Net


Nice To Have

  • Experience with CSS3, Node, React, Angular or similar frameworks

  • Experience in version control tools (Git, Bitbucket, etc.)

  • Experience with a non-relational / noSQL database such as Elasticsearch, MongoDB, or DynamoDB

  • Experience with Linux or Ubuntu



  
 
  

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。