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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
214718
工作人员类型
Regular Employee
工作室/部门
CT - Frostbite
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

We Are Frostbite:

Frostbite is EA's proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you'll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.

As a Software Engineer on the Frostbite Release team, you will report to the Technical Director and work with us to deliver high-quality engine releases. You will collaborate with multiple partners in a distributed environment, helping us improve our release processes and support game teams across EA.


Responsibilities:

  • You will collaborate with cross-functional teams to meet all requirements for high quality releases

  • You will work with others to ensure all engineering standards are met in our development and release environment

  • You will provide support to development, partner and QV teams to troubleshoot production issues encountered during development cycles

  • You will implement improvements to our tooling and processes to improve the efficiency and quality of our products

  • You will collaborate with key stakeholders to define and implement key performance indicators (KPIs) for release processes


Required Qualifications

  • Demonstrated hands-on expertise in releasing software within a large-scale operational environment, focusing beyond the scope of DevOps practices

  • Minimum three years of professional proficiency in both C++ and C# programming languages

  • Three years of professional experience in managing changes across multiple development and release branches

  • Experience using Perforce, and with solid knowledge with version control concepts and good practices

  • Bachelor's degree in computer science or related field, or equivalent training and hands-on experience


Nice To Have


  • Experience with game/engine development on multiple platforms

  • Experience with large code integration

  • Experience with AI driven programming



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。