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通用信息

地点:Victoria, British Columbia, Canada 
角色 ID
209398
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The Tiburon Technical Art team is a dedicated group of Technical Artists and Managers specializing in American football titles like Madden, College Football, and other projects. We work closely with our game teams to deliver concepts, characters, lighting, tech art, VFX, and immersive worlds. Our collaboration extends to central EA teams—such as Animation, Rigging, Capture, and Audio—and external partners. We at EA Sports Tiburon Technical Art, craft remarkable characters and environments. Our diverse team is unified through collaboration, culture, and craft, focusing on creating exceptional American football experiences.

The Technical Art team combines creativity and imagination with technical expertise. Technical Artists are the bridge between artists, engineers, and designers, and are responsible for data design and art production workflow. They have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. 


Your Responsibilities: 


The Technical Art Director is a lead and people manager position within the Technical Art team. As a TAD, your mission is to direct, define, design and implement efficient, high-quality content production workflows, technologies, and visuals for our EA SPORTS team. As a contributor, you are an expert in the technical art field, with main responsibilities including content production workflows, tools, pipelines, asset optimization, visual scripting/logic ("schematics") and shader development.


Technical Art Directors are expected to assume ownership over any technical issues that arise on the product and bring them to resolution. This will include delegation to, and empowerment of, senior, intermediate, and junior Technical Art staff on the team. You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however, you must demonstrate a comfort level in working with both art and science. The Technical Art Director reports to our Senior Technical Art Director.


Your experience:

  • At least 6+ years of games production experience. You have completed more than 3 AAA games/movies.

  • Experience leading teams of 5+ people.

  • A bachelor's degree (or equivalent) in a related field.

  • Effective communication between different audiences such as art, engineering, and production.

  • Proficient scripting/programming in python and C#. (C++ is a plus, but is not required).

  • Expert knowledge of 2D and 3D art packages. Maya and Photoshop required. Houdini/Substance Designer a plus.

  • A solutions-provider, especially as it pertains to developing techniques to meet quality targets within technical constraints.

  • Experience with asset optimization challenges/techniques.

  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.

  • A Passion for Games!



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。