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通用信息

地点:Shanghai, Shanghai, China 
角色 ID
214717
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Summary

The Technical Artist - Character reports to the Art Director and partners with Production and Engineering teams to deliver high-quality player and character visuals. This role focuses on character rendering, shaders, character scanning workflows, and animation integration to support realistic and performant character experiences.

Responsibilities

  • Partner with Character Artists, Animators, and Engineers to deliver high-quality player and character content.
  • Develop and optimize character shaders, materials, skin rendering, hair rendering, and visual effects within the game engine.
  • Support character scanning workflows, including scan processing, asset integration, and visual quality validation.
  • Collaborate with Animation teams on character setup, deformation quality, motion capture integration, and runtime implementation.
  • Improve character production pipelines, tools, and workflows to increase efficiency and content quality.
  • Troubleshoot character rendering, animation, and asset integration issues throughout development.
  • Evaluate emerging technologies, including AI-assisted workflows, to improve character creation and production efficiency.

Qualifications

  • 3+ years of Technical Artist experience in game development.
  • Strong understanding of character art production pipelines and real-time character rendering.
  • Experience creating and optimizing character shaders, materials, and rendering workflows.
  • Experience working with game engines such as Unreal Engine or Unity.
  • Proficiency in Python, Lua, or similar scripting languages.
  • Strong problem-solving and debugging skills.
  • Effective communication and collaboration skills across Art and Engineering teams.

Preferred Qualifications

  • Experience shipping AAA, mobile, or live service games.
  • Experience supporting facial scanning, photogrammetry, or digital human workflows.
  • Experience working with facial rigs, character rigging, skinning, or deformation systems.
  • Experience integrating motion capture data and animation systems into production pipelines.
  • Knowledge of player likeness creation and character authenticity workflows.
  • Familiarity with AI-assisted content creation, automation, or production workflows.
  • Passion for football games and player presentation.

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。