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通用信息

地点:Bucharest, Romania 
角色 ID
211243
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, EA SPORTS FC, we are soon beginning an exciting new era. EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere. 


With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS! 


The Role: The Technical Artist for Career Mode, you will create UI content for EA Sports FC game, partnering with game designers, programmers, and artists to develop features in the game using the Frostbite engine, along with working on new features every year. 


You will report to the Development Director and work with your Technical Lead to estimate, build, and improve projects. Together with a talented team of +20 engineers, you will work on the technology and pipelines that form the foundation of our game features. You will serve as a key link between art and engineering, ensuring that creative vision is executed with technical excellence. You will contribute to the design, implementation, and optimization of tools, pipelines, and UI/UX systems that enhance both the player experience and developer workflows. This role requires a balance of technical expertise, artistic sensibility, and problem-solving ability, supporting both feature development and long-term scalability of game systems.


Responsibilities:

  • Feature Delivery: Structure, plan, and implement UI/UX features that meet gameplay goals, accessibility standards, and technical requirements.

  • Cross-Functional Collaboration: Partner with engineers, scripters, UX designers, and UI artists to deliver complex UI elements, including 2D/3D layouts, menu flows, HUDs, AR features, and in-game animations.

  • Tool & Pipeline Development: Build and maintain tools, scripts, and workflows that streamline UI/UX implementation and empower artists/designers to iterate efficiently.

  • Technical Implementation: Use visual programming and scripting languages to develop robust UI logic, data flows, and feature integrations.

  • Quality & Iteration: Improve implementations based on stakeholder feedback, design goals, and creative direction, polishing features to meet AAA quality standards.

  • Optimization: Ensure UI/UX features and pipelines are efficient, scalable, and maintainable throughout the full production cycle.

  • Communication & Reporting: Share progress with technical directors and project managers and provide clear documentation for systems and workflows.

  • Team Mindset: Contribute to a collaborative, inclusive, and problem-solving team culture that bridges creative and technical disciplines.



Qualifications:

  • Professional Experience: 3+ years in professional game development with a focus on UI/UX systems, pipelines, or technical art.

  • UI Development Skills: Experience implementing UI screens, widgets, data flows, and logic within modern game engines (e.g., Unity, Unreal).

  • Prototyping Ability: Experience in rapid prototyping to test feasibility and bring ideas from concept to execution independently.

  • Collaboration & Communication: Strong interpersonal and communication skills, with a track record of working effectively across disciplines, teams, and partners to achieve shared goals.

Nice to have:

  • Game Engine Expertise: Experience with multiple engines or frameworks (Unity UI, Unreal UMG, ImGui, WPF, Qt).

  • Rendering & Graphics Pipelines: Understanding of rendering pipelines, frame-rate efficiency, draw calls, batching, and GPU/CPU performance trade-offs.

  • Version Control & Collaboration: Hands-on experience with Perforce, Git, or similar source control in large-scale team environments.

  • Cross-Platform Development: Knowledge of adapting UI systems for PC, console, and mobile platforms.

  • UX Sensibility: Background in user experience design, accessibility standards, or usability testing.

  • Creative Tech Background: Exposure to motion graphics, AR/VR interfaces, or procedural content generation.

  • Experience working within an agile team.

  • Experience working with Microsoft, Sony, or Nintendo game consoles.

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。