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通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada


角色 ID
200883
工作人员类型
Regular Employee
工作室/部门
CTO - Frostbite
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 

Learn More

As a Technical Artist for the Frostbite Quality Engineering team, you will report to the Technical Art Director of Frostbite Partner Experience. You will work with software engineers and other technical artists to ensure that our game team partners are getting production solutions of the highest quality. You will become an expert in multiple engine systems. You will create the assets required to verify their functionality and performance according to game use cases. Our team promotes a culture of learning, innovation, continuous improvement and sustainable development.

What we're looking for

You are a Technical Artist with a technical understanding of game engine pipelines and development issues. You understand the general workflows of most game systems, focused around rendering, characters, performance, asset management and world building solutions. You're comfortable working with a team of engineers to help solve complex issues that maintain the growth of real-time engine development.

You Will

  • Collaborate with game teams and other technical artists to create test assets representative of how Frostbite is used in games.
  • Work with Frostbite Quality Engineering technical leads and engineers to maintain our test assets, enabling reliable regression and performance & memory tracking.
  • Identify and upgrade game assets to latest Frostbite features as they become available.
  • Join the larger EA technical art community.
  • Identify opportunities for your own and the team's skills development.

You Will Need

  • A developer's understanding of game engine systems, and an artist's perspective on content tools and workflows.
  • 3+ years of experience with existing real-time game engine workflows (e.g. for Frostbite, Unreal, or Unity).
  • Effective at communicating with different audiences: artists, engineers, and managers.
  • Proficiency in Python and C# (C++ is a bonus but not required).
  • Experience with Digital Content Creation (DCC) tools like such as Maya, Houdini, Substance, Blender, or Photoshop.
  • Experience debugging technical issues, and documenting issues and outcomes.