跳到内容

通用信息

地点:Guildford, Surrey, United Kingdom 
角色 ID
209923
工作人员类型
Regular Employee
工作室/部门
CT - Frostbite
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Frostbite is EA’s proprietary game engine, equipped with a rich suite of tools and technologies to build incredible games. Our in-house engine gives us the ability to tailor workflows to each game while partnering closely with teams to prioritize and build the right features at the right time.

We’re looking for a Technical Artist who enjoys working at the intersection of technology and creativity-turning complex systems into intuitive tools and workflows for content creators.




What does a Technical Artist do?

As a Technical Artist on the Frostbite development team, you will report to the Technical Art Director and collaborate with engineers, technical artists, and designers across multiple game teams. Your focus will be on designing and evolving features and workflows with a content-creator mindset, enabling teams to build interactive, performant game worlds efficiently and at scale.

You’ll help ensure that Frostbite’s tools are powerful, user-friendly, and ready to support modern AAA development.




You will

  • Become a power user of Frostbite’s physics and interaction tools, helping to guide tool and workflow development that supports interactive, responsive environments with scalable performance.

  • Collaborate with technical artists, designers, and engineers to design, iterate on, and improve tools and pipelines used for environment creation, set dressing, and systemic interactions.

  • Help establish, document, and evangelize best practices for high-quality physics, collision, and destruction, with strong attention to stability, performance, and ease of iteration.

  • Translate game team requirements into robust, intuitive tools and workflows, drawing on experience with procedural systems, node- or graph-based authoring, visual scripting, and content automation.

  • Explore and prototype procedural and data-driven solutions-including integrations with tools like Houdini-style workflows, PCG frameworks, or similar systems-to accelerate content creation.

  • Contribute to profiling and optimization efforts for real-time content (e.g., shaders, VFX, complex scenes), helping teams hit performance targets without sacrificing visual quality.

  • Support multiple projects by debugging content and pipeline issues, identifying friction points for creators, and collaborating on improvements that can benefit many teams.




You will need

  • 2+ years of experience in game development as a Technical Artist, or similar hybrid role, working on shipped or in-production titles and contributing to tools, systems, or pipelines used by content creators.

  • Experience with at least one modern game engine (e.g., Frostbite, Unreal Engine, Unity) and familiarity with how physics, collision, animation, and rendering systems interact in real time.

  • A background in building or supporting tools and workflows for level, environment, or content creation-such as procedural set-dressing tools, PCG-based systems, or tech-art pipelines.

  • Strong collaboration and communication skills, with a track record of working effectively in multidisciplinary teams, often across different disciplines and locations.

  • creator-focused mindset: you care about how tools feel to use, how they fit into production, and how they can reduce friction for artists, designers, and other content creators.




Bonus

  • Experience with visual scripting or scripting languages such as Blueprint, VEX, Python, Lua, or similar, particularly for building tools, procedural content, or automation.

  • Familiarity with procedural content creation tools and workflows (e.g., Houdini-style node graphs, PCG frameworks, or custom procedural systems integrated into game engines).

  • Hands-on involvement with AI or ML-assisted pipelines or R&D-such as integrating AI tools into content workflows, training models or variants (e.g., LoRA-like approaches), or designing AI-assisted production flows.

  • Experience contributing to games as a tools, systems, physics, or tech art specialist, especially in areas involving interactive environments, destruction, or systemic gameplay.

  • Demonstrated experience in profiling and optimizing real-time scenes, including work on shaders, VFX, foliage, environment assets, and related performance-sensitive content.





Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。