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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
210787
工作人员类型
Regular Employee
工作室/部门
CT - Creative Innovation
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The Tools and Technology Team within Central Innovation is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.

Technical Artists are the bridge between art and programming departments and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As a Technical Artist, you will be an individual contributor on a central technical art team supporting the technical delivery of art tools across a distributed production environment.



 Day to day you will ...  :

  • Partner with peers on the Technical Art team and with the project Technical Art Director to support game and studio vision.

  • Collaborate with content creators using a service-minded attitude, looking to understand issues and requirements and offer support.

  • Assess, design, implement, and maintain art creation pipelines/workflows that meet artist needs and increase productivity for content creators.

  • Learn and familiarize yourself with multiple technologies, technical concepts, ideas, and problems.


You are/you have…

  • Strong knowledge of 3D art packages (Maya) and experience in scripting and programming (Python and C#).

  • Foundational experience with (and technical proficiency in) 3D concepts such as modelling, texturing, rendering, physically-based shading, lighting, and environments.

  • Basic familiarity with game engine workflows (i.e. Unity, Unreal), asset pipelines and profiling, and revision control systems.

  • Excited to learn and apply new concepts, principles, and solutions.

 

Bonus if you have…

  • Experience with UI development.

  • Experience using USD based workflows.

  • Experience with Git.

  • Experience with Houdini



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。