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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
213574
工作人员类型
Temporary - with Benefits (EU & Malaysia)
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。
Reporting to the Hardware leadership group, you will support the production of high quality 3D content by building tools and workflows that help artists deliver faster, more efficiently, and with greater reliability. Your work will focus on reducing manual and repetitive tasks, improving quality, and helping scale our asset production capabilities across the Battlefield universe.

Role and Responsibilities:
  • Build, maintain, and improve tools that support 3D content creation workflows, including modeling, UV, destruction, and baking pipelines
  • Collaborate closely with artists to identify workflow challenges and develop solutions that reduce friction, improve speed, and raise quality
  • Maintain documentation and share best practices to help teams adopt new workflows efficiently
  • Contribute to continuous improvement by identifying pipeline bottlenecks and proposing scalable solutions that benefit multiple teams
  • Partner with technical and content leads to align tools and workflows with the wider Battlefield production pipeline
  • Support cross discipline teams by ensuring tools and processes can scale beyond hardware assets to environment props, architecture, and characters


Qualifications:
  • Experience developing or improving 3D production tools and workflows in games or real time environments
  • Familiarity with procedural 3D DCC tools such as Houdini and Substance Designer, and an interest in building scalable procedural solutions
  • Understanding of modern hard surface workflows, including modeling, UV layout, destruction, and baking techniques
  • Ability to collaborate directly with artists, gather feedback, and deliver iterative improvements
  • Strong problem solving and process improvement mindset with a focus on efficiency and scalability
  • Comfortable documenting processes, sharing knowledge, and supporting peers in adopting new tools and workflows


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。