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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
213643
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)


Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 


United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.


Based in Montreal, a city booming with culture, art, creativity, and technology – we play with purpose and are dedicated to making legacy-defining games. 


We’re a passionate team out to change the game—not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.


Join us on this extraordinary journey.

As a Technical Audio Artist, you will help contribute to our game's overall sound quality, performance and stability for Battlefield. You will work within our sound team to develop designs and systems for in-game features such as Scripted Events, Vehicles, Weapons, Game Modes, UI, VO and Music. Reporting to the Technical Audio Director.

You excel at bridging the gap between creative and technical implementation challenges. They are always keen to deepen their understanding of systems and workflows. Additionally, they are excellent at communicating complex topics equally with both creative and technically minded audiences.

What you'll do:

  • you will create, optimize, and maintain systems for SFX, VO and music implementation using our proprietary Frostbite engine and supporting tools.

  • Follow audio direction and understand how each piece fits into and supports a readable, consistent and high-quality soundscape.

  • Assist teammates and demonstrate an understanding of our audio pipeline and how audio integrates with game features across the project.

  • Work with several departments, pods and strike teams to help achieve excellent pairing of audio and audio systems with their creations.

  • Author and maintain efficient workflow and validation tooling.

  • Work with engineers to ensure audio systems and tools are performant.

  • Work with QA to plan and support audio tests.

  • Provide clear documentation for colleagues.

  • Participate in scope assessment, priorities and planning.

  • Participate in building a stronger audio community across multiple studios within EA.

What We’re Looking For:

  • Passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an engaging sonic experience for our players.

  • Shipped audio software, tools, AA-AAA games.

  • Skills:

    • Advanced

      • Sound design, signal flow and mixing principles in games.

      • Game engines and audio middleware.

      • Visual Scripting

      • MaxMSP/PureData-like Scripting

    • Accomplished

      • C#, Python, and Lua.

      • IDEs

    • Developing

      • C++

      • AI tools & workflows

Next Steps:

  • Apply online with Resume

  • Provide web link on resume for online portfolio



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。