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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
212121
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Motive is looking for a Technical Animation Director to join the team with a focus on cinematic delivery. In this role you will oversee the integration of cinematic content whilst continuously identifying improvements to and derisking of associated workflows and tools.  

Responsibilities

  • You will work with the other directors and discipline leads to establish a technical strategy for narrative in the latter stages of the title
  • Guide the development of the cinematic animation tools and pipelines
  • Establish and refine best practices and guidelines required to deliver content at quality and within technical specifications  
  • Review mission design documents and narrative scripts and identify and analyze risks and dependencies
  • Mentor team members on tools and techniques
  • You will establish and communicate best practices and tools for animation technology.
  • Contribute to the animation community at Motive and across EA

Skills

  • At least 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership, some of which needs to be in game development.
  • Familiarity with animation principles and the nature of animating for games.
  • Expertise in creating and maintaining common tools and workflows for animators.
  • Expert knowledge in Maya, MotionBuilder experience is an asset.
  • Knowledge in Python and visual scripting is an asset
  • Experience with motion capture, motion capture direction, and motion retargeting.
  • Experience with runtime animation systems, concepts and constraints.
  • Have a proactive and self-directed work ethic and an interest in solving problems.
  • Experience with editor-based game development environments (Unreal, Unity).
  • Strong communication skills and ability to coordinate cross-disciplinary initiatives


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。