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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
212249
工作人员类型
Temporary Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Building on an incredible 30 year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!

The role

As Technical Cinematic Designer, you will create cinematic and augmented reality content for EA Sports FC games. You will collaborate with game designers, art directors and producers on the design of compelling, authentic and exciting experiences that showcase the beautiful game of football to fans around the world. You will also partner with programmers and artists to implement exciting in-game sequences using in-house tools and the Frostbite engine.

Your Responsibilities

  • Design, prototype and implement various in-game camera sequences within the provided schedule.
  • Create augmented reality and indicator setups using inhouse visual scripting tools
  • Follow direction and reference materials provided by producers, art directors and game designers, and realize the vision through your own cameras and sequences.
  • Learn and use in-house tools and the Frostbite engine to implement cameras and sequences of shots that convey the authenticity of a live football match broadcast.
  • Collaborate with multiple teams (artists, animators, gameplay, audio, interface and rendering engineers) to identify and define requirements for implementation of broadcasting features.
  • Gather references and present ideas back to the team, contributing to the design vision of the project.

Your Qualifications

  • Two years experience in a digital art content creation pipeline, ideally in the video game industry.
  • Knowledge of cinematography techniques: camera composition, timing, framing and cinematic scene blocking.
  • Understand narrative causality and logic.
  • Commitment to deliver quality content while balancing efficiency.
  • Experience with industry software, such as game engines, 3D software and visual scripting tools.

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。