描述和要求
Contract: 6-month Internship
Location: Stockholm, Sweden
Work Model: Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Challenge Ahead
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact on the world of gaming.
Responsibilities:
You will assist in the implementation and design of systems, solutions, or workflows that support and empower other designers.
You will contribute to the development of advanced systems in collaboration with senior Technical Designers.
You will support the team by identifying and fixing bugs, implementing smaller scripting or game design tasks, and offering technical feedback during production.
Skills:
A strong interest in design processes, tools, content creation, engine features, and pipelines.
Curiosity and dedication to mastering internal tools (e.g., FrostEd), with a willingness to explore new systems and tackle technical challenges.
Familiarity with visual scripting languages and some understanding of programming processes. (e.g, Blueprints)
Experience collaborating across disciplines and acting as a bridge between creative and technical teams.
Comfortable working closely with mentors and reporting to both studio and project-level Technical Design Directors.
Personal interest in FPS and/or multiplayer games such as COD, Battlefield, CS2, Fortnite etc
Eligibility:
You must be currently enrolled at university or education provider with a planned internship period planned into the education plan, (e.g. LiA)
You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support
You are available to commence a full-time 6 month placement in January 2026.
Help us make play happen. Apply now with an up-to-date Portfolio, CV and Cover Letter in English, explaining why you would like to join EA for this internship position.