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通用信息

地点:Guildford, Surrey, United Kingdom 
角色 ID
214931
工作人员类型
Regular Employee
工作室/部门
EA Studios - Criterion Games
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Technical Designer

Battlefield Studios

Battlefield Studios is a connected team of four world-class game development studios: Criterion, DICE, Motive and Ripple Effect. We believe in creating connected experiences that inspire players around the world, and we're united by our passion to shape the future of the Battlefield franchise.

Criterion Games

Criterion Games has been at the heart of the Battlefield franchise, delivering genre-defining gameplay and world-class experiences. Our team is focused on creating ambitious Battlefield experiences that push the boundaries of interactive entertainment through innovation, collaboration and technical excellence.

The Challenge Ahead

Criterion is looking for a Technical Designer to help build the future of Battlefield.

Working closely with Level Designers, Mission Designers and Gameplay teams, you'll develop the technical implementation that brings missions and gameplay systems to life. You'll combine problem-solving, scripting and systems thinking to create scalable solutions that enable designers to deliver dynamic and memorable player experiences.

Reporting to a Senior Technical Design Director, you'll contribute across multiple gameplay areas while championing technical quality, workflow improvements and best practices throughout development.

Responsibilities

  • Partner with Level Designers and Mission Designers to develop engaging gameplay experiences.
  • Prototype gameplay ideas and evaluate technical feasibility before implementation.
  • Design, implement and maintain gameplay systems, scripting solutions and designer workflows.
  • Drive technical design reviews, identifying opportunities to improve systems, tools and implementation quality.
  • Champion scalable, high-quality scripting standards with performance and stability in mind.
  • Support and coach designers on engine workflows, scripting standards and technical best practices.
  • Collaborate with multidisciplinary teams across design, engineering and content creation.
  • Participate in playtests, providing feedback and iterating on the overall player experience.

Qualifications

  • Passion for creating and playing first-person shooter games.
  • Professional experience as a Technical Designer or in a similar gameplay-focused technical role.
  • Experience using game engines and visual scripting tools such as Frostbite, Unreal Engine, Unity or equivalent.
  • Strong problem-solving skills with the ability to quickly learn new technologies and workflows.
  • Excellent collaboration and communication skills when working across local and distributed teams.
  • Strong written and verbal English communication skills.

Nice to Have

  • Experience scripting gameplay or missions.
  • Experience developing or working with AI gameplay systems.
  • Experience shipping or contributing to AAA game development.
  • Understanding of level design principles and gameplay design.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。