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通用信息

地点:Orlando, Florida, United States of America 
角色 ID
210669
工作人员类型
Temporary Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Electronic Arts Inc. is a global interactive entertainment software company. EA delivers games, content, and online services for Internet-connected consoles, personal computers, mobile phones, and tablets.

 

EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connecting millions of players across the globe to their favorite sports, teams, and players. Our Madden team is a division of EA SPORTS dedicated to creating high-quality mobile sports games connected to some of the world's biggest gaming franchises, including EA Sports FC and Racing.

 

What you will do:

As a Technical Experience Designer, you will work with Visual and UX Experience Designers, and Software Engineers, to create outstanding player experiences. You will break down visual design mockups into smaller pieces that you will implement directly in the engine to help create the building blocks that make up the game's user-interface. You will build new screens, widgets, and other UI elements to specifications in collaboration with the Visual and UX Design teams, and you will advocate for best practices, proper coding standards, and strive for modular UI design. You will report to the Associate Director of Technical Experience Design.

 

Responsibilities

  • You will implement screens, widgets, logic, and data flows using a combination of visual and traditional scripting
  • You will generate game-ready image assets from visual mocks, implement re-usable colors and font styles, and build other visual elements that align with the game’s existing design system
  • Design and help build tools and workflows to support iterative development
  • Work with Visual and UX Designers, as well as Software Engineers to break down design, technical and data requirements
  • Break down features into defined structures, components, and processes that meet the technical, aesthetic, and functional requirements of the game's vision
  • You will implement UI animation and motion of prepared screen assets to support interaction and motion guidelines
     

Requirements

  • Experience prototyping, building, and managing UI features from concept to release
  • Shipped at least 1 game title as a Technical Designer, Technical Artist, UI Scripter, or similar role
  • 1-2 years of experience working in Games or other interactive media
  • Experience working in a collaborative and cross-discipline environment
  • Interest in UI and user experience
  • Experience with Visual/Node-based Scripting such as Blueprints and Programming/Scripting languages such as C#, JavaScript, Python, or LUA.
  • Experience working with version control software such as Perforce and Git and participating in code review processes.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。