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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
212960
工作人员类型
Temporary - with Benefits (EU & Malaysia)
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

 

LET’S PUSH THINGS FORWARD

 

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

 

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

 

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

 

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

 

 

Role Overview

 

The DICE Audio department is looking for a technical sound designer to join the Battlefield audio team in our mission to create amazing sounding games and player experiences. You are driven, curious, creative and have a passion for technical sound design and sound design. You are a problem solver and have a strong willingness to learn more about audio as a craft and push the boundaries of what is possible in game audio to create the best audible experience for our players.

Above all you are an excellent listener and thrive in a collaborative creative environment. You are passionate about teamwork and collaboration both within the audio department but also cross teams, disciplines and studios.
 
 As a Technical Sound Designer at DICE you will focus on the technical aspect of game audio; planning and creating a technical foundation for our projects, whilst maintaining existing systems. The role can be very broad and can be very complex, touching multiple audio aspects on a single title or across all projects. You will be working in an established and experienced audio team where you will find opportunities for creative growth and mentoring from more senior team members.

 

Responsibilities

  • Create and implement sound assets that live up to our creative and technical goals, and iterate on these.
  • Create, maintain, and share information about processes, best-practices and performance within the wider audio team.
  • Work closely with fellow sound designers to identify pain points and opportunities in our workflows and pipelines.
  • Identify and remove risk (areas) from the projects.
  • Test systems and assets in the game, concerning functionality, performance, optimization, consistency and readability.
  • Explore and implement procedural solutions and workflows which benefit the audio team and minimize time spent on non-productive or repetitive tasks.

 

Qualifications

  • Someone with 2+ years of experience working with game audio implementation or related.
  • Has proficiency in at least one of the current generation of industry-standard audio tools and workflows, such as UE5, Metasounds, Wwise, FMOD, Unity, Frostbite etc.
  • Understands logic-based systems and has a working knowledge of node based visual scripting tools, such as Unreal Blueprints, Pure Data, Max, Frostbite, Reaktor, modular synthesis etc.
  • Someone experienced with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAW: Reaper is preferred.
  • A person with Python (or other) scripting language(s) experience; proficiency is a plus. Coding experience with C, C++, C#, Lua. 
  • Has proven artistic qualities and is excellent at interpreting reference and following direction.
  • Has an ability to communicate clearly.
  • Has strong debugging skills and an ability to work with, and enhance, legacy systems. 
  • Has a solid appreciation and understanding of how sound works in real-life. A sense for realism and believability, whilst being able to favor readability to support gameplay.
  • Has a broad understanding of technical workflows and integrating audio into the game environment using the tools at hand, creating with quality and efficiency whilst being mindful of performance constraints.
  • Has the ability to design and implement audio workflows with focus on efficiency, usability, consistency and sustainability. 
  • Someone who is eager to learn and contribute to a collaborative, transparent and learning culture within the team and who takes an active interest in improving the audio in our games and as a craft pushing the boundaries of sound in our games. 

 

As part of your application, please provide:

  • An up-to-date resume and cover letter
  • A show-reel demonstrating your skills
  • As part of the application process we might ask you to perform a work assignment.

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。