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通用信息

地点:Stockholm, Stockholm County, Sweden 
  • 地点: Stockholm
  • 州:
  • 国家/地区: Sweden


角色 ID
205342
工作人员类型
Regular Employee
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.

We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield’s one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign.

We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.

We are now looking for a Technical UI Designer to come join us in bringing the user interface of the next Battlefield to life. You will work in our proprietary Frostbite engine using visual scripting to develop the Menus and further UI flows and elements. Often you will be the puzzle piece tying features together while making sure our performance targets are met.

Responsibilities:

  • Work with the team to structure and implement features into the game that align with gameplay goals, accessibility and technical standards
  • Refine implementation based on feedback, design requirements, art- and creative direction
  • Work with engineers, scripters, UX designers, and UI artists to implement features
  • Work with producers and directors to estimate and prioritize work

Qualifications:

  • 3+ years of professional game development experience, working in game engines
  • Implemented screens, widgets, logic and data flows, worked with other disciplines to implement UI for gameplay
  • Technical and logical problem solving skills
  • Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish on your own
  • Attention to detail and the ability to polish features to a AAA quality, and maintain them throughout the production cycle, advocating for best practices
  • A understanding of (UI/UX) design principles, typography, layout, motion, and visual fidelity
  • It's a bonus if you have experience with other UI systems: UMG, Unity UI, Flash, ImGui, WPF, Qt
  • Experience with accessibility, and developing inclusive player experiences