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通用信息

地点:Stockholm, Stockholm County, Sweden 
  • 地点: Stockholm
  • 州:
  • 国家/地区: Sweden


角色 ID
205342
工作人员类型
Regular Employee
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.

We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield’s one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign.

We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.

We are now looking for a Technical UI Designer to come join us in bringing the user interface of the next Battlefield to life. You will work in our proprietary Frostbite engine using visual scripting to develop the Menus and further UI flows and elements. Often you will be the puzzle piece tying features together while making sure our performance targets are met.

Responsibilities:

  • Work with the team to structure and implement features into the game that align with gameplay goals, accessibility and technical standards
  • Refine implementation based on feedback, design requirements, art- and creative direction
  • Work with engineers, scripters, UX designers, and UI artists to implement features
  • Work with producers and directors to estimate and prioritize work

Qualifications:

  • 3+ years of professional game development experience, working in game engines
  • Implemented screens, widgets, logic and data flows, worked with other disciplines to implement UI for gameplay
  • Technical and logical problem solving skills
  • Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish on your own
  • Attention to detail and the ability to polish features to a AAA quality, and maintain them throughout the production cycle, advocating for best practices
  • A understanding of (UI/UX) design principles, typography, layout, motion, and visual fidelity
  • It's a bonus if you have experience with other UI systems: UMG, Unity UI, Flash, ImGui, WPF, Qt
  • Experience with accessibility, and developing inclusive player experiences


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。