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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
215346
工作人员类型
Temporary - with Benefits (EU & Malaysia)
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

As we do not have a relocation/immigration budget, we’re unable to consider candidates based outside of Sweden.


Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

 

LET’S PUSH THINGS FORWARD

 

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

 

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

 

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

 

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

 

What we are looking for

DICE is seeking a UI Artist to report directly to the Lead UI Artist. The ideal candidate will take UX wireframes and translate them into visual UI mockups, delivering end-to-end features while adhering to and maintaining our design system. You thrive in a fast-paced environment, creating high-quality UI art assets and reliably estimating and delivering production work on time. 

 

Key Responsibilities

  • Translate UX wireframes into clear, compelling UI art mockups aligned with visual design goals.
  • Produce high-quality UI art assets that are consistent with established art direction and follow approved visual benchmarks.
  • Maintain and contribute to the UI design system, ensuring visual consistency, scalability, and UI asset integrity across the game experience.
  • Deliver end-to-end UI features, taking work from initial visual concepts through to production and engine implementation.
  • Estimate time and scope accurately for your tasks, delivering quality work on schedule and within budget.
  • Work directly in Figma, Photoshop, and Illustrator to design screen layouts, iconography, and visual components.
  • Export and optimize production-ready UI art for the game engine, ensuring assets meet technical specs and design intent.
  • Collaborate closely with UI/UX designers, engineers, and the lead artist to iteratively refine UI art based on feedback from team members.

 

Skills & Qualifications

  • Minimum of 3 years of experience in UI art for video games, with a portfolio showing strong visual design applied to interactive systems.
  • Solid understanding of visual layout, typography, visual hierarchy, color theory, and UI iconography.
  • Proven ability to work with UX wireframes and translate functional user flows into visual UI mockups.
  • Demonstrated experience using software tools like Figma, Photoshop, and Illustrator in a production environment.
  • Good time-management skills with a track record of accurately estimating task effort and consistently meeting project deadlines.
  • Strong communication and collaboration skills, with an open mind to feedback from leads and team members.

 

Desirable / Bonus Skills

  • Ability to create animated comps, motion graphics, and interactive prototypes using Figma Prototypes, Figma Motion, or After Effects to bring UI elements to life.
  • Experience using 3D tools like Blender for the purposes of producing high quality 2D art.
  • Prior experience implementing, testing, and optimizing assets directly inside a game engine.
  • Experience working on first-person shooters and/or familiarity with the Battlefield franchise.

Formal education or specific degrees are not required; demonstrated experience and a strong portfolio are the primary qualifications for this role.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。