跳到内容

通用信息

地点:Austin, Texas, United States of America 
  • 地点: Vancouver
  • 州: British Columbia
  • 国家/地区: Canada

  • 地点: Kirkland
  • 州: Washington
  • 国家/地区: United States of America


角色 ID
212510
工作人员类型
Temporary Employee
工作室/部门
Fan Growth
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Our EA Experiences group is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love – in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.

As a Visual Experience Designer II within CX Services, your impact shows up in the details. We focus on solving fan friction across the end-to-end journey, and you help shape how those solutions look, feel, and move. From early concepts to production-ready assets, your work helps ensure experiences feel intentional, legible, and well-crafted. You will report to the Director of CX Solutions Design. 

Responsibilities:

  • Design high-quality product solutions that address fan friction across the CX journey, from concept through production.

  • Create concept designs and visual explorations to align on direction early.

  • Conduct lightweight secondary research, such as comparative reviews or teardowns, to inform visual decisions.

  • Translate design direction and research inputs into high-fidelity visual designs.

  • Define and apply motion behaviors that improve usability and feedback.

  • Collaborate with designers, PMs, and engineers to deliver production-ready designs.

Qualifications:

  • 3–6 years of experience in visual, product, or experience design for digital products and services.

  • Strong visual design fundamentals, with a portfolio demonstrating UI explorations and production-quality execution.

  • Experience applying and extending design systems, alongside creating coherent, high-quality designs in the absence of a formal system.

  • 3+ years of experience working with Figma, Adobe Suite, and prototyping tools 

  • Working knowledge of motion and interaction principles.

*Please include a portfolio link and password if applicable. Also, please be prepared to show recent accomplishments/processes/case studies/projects.* The expectation for this role is to work on a hybrid work model, 3 days in office. 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。