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通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Montreal
  • 州:
  • 国家/地区: Canada


角色 ID
208856
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Location: Vancouver, BC Canada.

As a Web Software Engineer with Maxis, you will build web application powered dynamic in-game content and provide tools for administration and community management.

You will work with an experienced team that has collectively built Maxis games for more than two decades. You will work with multiple artists, designers, producers, and both client and backend engineers, prototyping and shipping features that promote richer, more dynamic content for new Maxis titles and that help the next generation of content creation, administration, and community management tools for many of EA games. You will report to a Development Director and the bulk of your work will be done in TypeScript using the React and Electron frameworks.

As a Web Application Software Engineer at Maxis, you will

  • Develop responsive and performant user interfaces built on the latest web tech that will be seen by, or support content for, millions of players
  • Work with artists and designers to build components and styles consistent with the game's look and feel and that are suitable for console, desktop, and mobile devices
  • Build out software that supports customer experience teams for multiple games, allowing administration and community management features, including moderation for a large volume of user-generated content
  • Define coding conventions, project structures, and build processes for web tech projects
  • Select technologies and tooling that are up to date with the latest developments in web tech and that support clean, performant code
  • Integrate with both internal and external backend services, iterating collaboratively with backend engineers
  • Author and review technical design documents and specifications detailing software requirements
  • Maintain a suite of automated tests that validate the correctness of both logic and presentation code

Qualifications

  • Professional experience with projects implemented in/experience with NodeJS, React and TypeScript
  • Bachelor/Master's degree in Computer Science or relevant field
  • 5+ years of professional experience in a hands-on development role
  • Demonstrate past experiences product and design lifecycles, and collaborating with designers, engineers, and product managers
  • You have experience communicating updates and resolutions to customers and other partners both in writing & verbally
  • Author and review technical design documents and specifications detailing software requirements
  • Experience with web performance and monitoring, including load time and run time optimizations
  • You able to operate autonomously
  • You have a desire to teach and learn from your peers

Pluses

  1. Experience with web adjacent technologies such as Electron & Node
  2. Experience with cross-platform desktop application development and platform-specific optimizations (Windows, macOS, Linux)
  3. Hands-on experience with one or more strongly typed languages such as Java, Kotlin, or C#
  4. Exposure to 3D rendering frameworks (e.g, Three.js)
  5. Experience with CI/CD pipelines
  6. Experience working in large data-driven games or applications
  7. You've used A/B testing and metrics for UX insights
  8. You've used modern JavaScript tooling and IDEs to improve developer workflows
  9. You've worked on large teams using version control tools like Perforce
  10. You have experience working on large data-driven projects

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。