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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
207754
工作人员类型
Temporary Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。


EA SPORTS, a leading brand in entertainment, connects millions worldwide to the sports they love through top video games. We're redefining football with EA SPORTS FC, creating immersive experiences for a global community of fans. Join us as we innovate the future of football and welcome everyone to the club.


Innovation, passion, and team-work is at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne; we are looking for the brightest talent so we can continue to create experiences that connect with millions of hearts and minds the world over.

To be successful in this role, you will need to be able to key-frame characters to a very high standard. You will work closely with the Cinematics Team to help bring quality animated performances to the game.

 

Your Responsibilities

  • Work closely with the Director to understand the vision for the cinematics
  • Assemble Motion Capture character performances together with all the props necessary to realize the cinematics
  • Work with artists, technical artists/animators - providing feedback on rigs and tools
  • Provide feedback to other animators on the team (both internally and externally) – where necessary
  • Polish key frame face / body animation for Cinematic scenes and test in game engine
  • Work with Technical Artist’s/Animator’s and Engineers to manage and solve any technical problems that arise with both 1st and 3rd party tools and software

 

Your Qualifications

  • Experienced CG character animator required
  • Minimum 3 years work experience
  • Must possess excellent character animation skills
  • Experience working with advanced facial animation rigs
  • Must have experience animating cameras, and a good eye for cinematics
  • Experience creating the various passes needed to take animations from initial previz and blocking, all the way through to fully realized, highly polished sequences
  • Must have strong working knowledge of a 3D animation package (Maya, XSI etc.)
  • Familiarity with Autodesk’s Motionbuilder preferred but not essential
  • Must have ability to work under tight deadlines.
  • Experience working in gaming preferred but not essential
  • Experience working with, and providing feedback to both artists and technical artists/animators


Performance Competencies:

  • Strong technical communication and collaboration skills.
  • A passion for Sports/Soccer is an asset.
  • Motivated to learn how to use new or proprietary software
  • Be adaptable to different workflow methods
  • Able to communicate well with other disciplines
  • Candidate must be meticulous, detail oriented, driven, and need very little supervision to put out high quality work
  • Candidate must have a strong work ethic and work well with a team
  • Be positive and approachable