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通用信息

地点:Montreal, Quebec, Canada 
  • 地点: Montreal
  • 州:
  • 国家/地区: Canada


角色 ID
207987
工作人员类型
Intern - Temporary Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering a hybrid opportunity. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates 

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.


Our game development team, working on the next AAA Iron Man game, is seeking a Software Developer Intern to work on our Tools and Infrastructure team alongside a group of experienced developers as they deliver the technology that supports the game production pipeline. This role will have the opportunity to learn about and assist with delivery of various editor plugins, narrative workflows, DCC import/export workflows, source control and build delivery tools, the CI/CD backend for the build farm, and many other topics related to the stability of the project and the day-to-day workflows of the team.


Responsibilities:

  • Build tooling and plugins to support content creation in Unreal Engine 5 and related DCC tools.
  • Work with the Narrative and Cinematics team to support workflows related to authoring narrative sequences in the game.
  • Develop and maintain tools and workflows to support the game team in their work, such as preflight checks, build deployment tools, telemetry gathering tools, and other related tools.
  • Develop features for the build farm, ranging from authoring build pipelines to implementing standalone services that support the operation of the build pipelines.
  • Work alongside the team to provide support of our tools and workflows to content creators on the project.


Requirements:

  • C++ proficiency required
  • C# and .NET proficiency preferred
  • Experience with projects in Unreal Engine preferred
  • Experience working with DCC import/export workflows is encouraged but not required


We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full-time basis during the 4-month internship. Visa sponsorship is not available for this position.