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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
208010
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.


Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.


We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Technical Art Director who is passionate about delivering high quality tools and processes to support the artistic work of the Battlefield Team at Motive. You will lead the technical art team at Motive, providing technical direction, guidance and mentorship to the technical artists. As a Technical Art Director, you will work with other discipline leaders within the studio, such as code, art, animation, game design, and audio and be the technical advocate for the art teams. You will also partner with other technical art leaders across the wider Battlefield franchise family to guide the development of the Battlefield franchise from the perspective of the Technical Art discipline.

Responsibilities:

  • Own and contribute to long-term vision for technical art and art sustainability across the Battlefield franchise at Motive.

  • Organize and shepherd departmental research and solutions towards performance and quality.

  • Work across the Battlefield franchise to help break down existing processes and pipelines, identifying improvements, defining goals, build consensus around the ideas and then execute on the plan.

  • Collaborate with the production team to maintain the schedule and priorities of the team.

  • Represent artists in technical prioritization discussions.

  • Work together with other departments to help lead technology and tool development across the title.

  • Act as a conduit between the art and programming teams.

  • Advocate for the technical art team at the team leadership level.

  • Stay current in latest technologies and research in your field to ensure our tools and pipelines remain cutting edge.

  • Identify strategic art resource needs and promote staffing for all technical art roles on the team.

  • Mentor, guide, and lead tech artists, providing examples and arranging training as necessary.

Qualifications:

  • 10 years of industry experience in technical art (or hands on in a related art discipline).

  • Shipped AAA titles in this or a related role.

  • Demonstrable expertise in technical and artistic direction, and in the tasks required of technical artists.

  • Multiple years experience leading team of technical artists.

  • Excellent communicator who can take feedback and give direction to a team.

  • Collaborative, self-motivated, and effective time-management skills.

  • Experience working with external development teams.

  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.

  • Passion for making and playing games.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。