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通用信息

地点:Stockholm, Stockholm County, Sweden 
  • 地点: Stockholm
  • 州:
  • 国家/地区: Sweden


角色 ID
208436
工作人员类型
Regular Employee
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!


We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.


At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.


We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.


As a Release Engineer, you will help establish new policies, improving process and culture to reach better quality. You will be part of the Keep Green team delivering the technology toolchain for DICE game teams. Release Engineers respond to issues from game teams by gathering and

analyzing data from different sources to help identify and fix defects, and implement tools to improve the efficiency of software development and testing to improve the product quality.


The Keep Green team is a team part of the EA DICE TechOps organization. Ensuring build quality requires broad knowledge, ability dig deep into unfamiliar code written in C++, C#, Groovy or Python and use autotest results and source control history.  You will need to understand the full toolchain to produce a game, and of working with other engineering teams to develop parts of the toolchain. You will report to the Keep Green Tech Lead.


Responsibilities

  • Monitor game builds, autotests, stability and performance as a member of the Keep Green team

  • Work closely with the game team to quickly resolve issues

  • Improve internal tools and workflows

  • Playtest and feedback on the next Battlefield title

  • Ask for and constructively take on feedback to develop your skills

  • Work with the team and ask questions!

Requirements 

  • Some experience with coding in C++, C# and/or JavaScript

  • Experience with version control systems like Git or Perforce

  • Interest in games and developing games from a technical perspective

  • Fluent in English since we work with a multinational team

  • Enjoy solving problems in collaboration, and with guidance from, other engineers



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。