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通用信息

地点:Victoria, British Columbia, Canada 
  • 地点: Orlando
  • 州:
  • 国家/地区: United States of America


角色 ID
208726
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. We create connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

The Gameplay Modes Engineer is an accomplished, versatile generalist who will focus on game modes strategy and the "feel" of a game. Reporting to a Senior Manager of Engineering, you will work with a team of engineers to implement the rules and strategy of play for different gameplay experiences and the infrastructure to support these modes of play.

  • Hybrid onsite position in either our Victoria BC Canada office or Orlando FL office*

Your Responsibilities

  • Bring the vision of the gameplay designers to life.
  • Contribute to game modes systems that meet the needs of current and evolving game requirements.
  • Prototype new gameplay mechanics to prove designs.
  • Develop tools and workflows for production of new game features.
  • Create technical designs for gameplay systems.
  • Work with a proprietary engine to develop scaleable, shareable code.
  • Responsible for automated testing strategies and best practices at scale.
  • Mentor and provide technical guidance for more junior engineers working on the gameplay team.

Your Qualifications

  • 7+ years experience with C++ and experience in object-oriented design and implementation.
  • 3+ years experience developing games and shipping titles as a senior contributor with a high level of ownership.
  • Advanced debugging skills applicable to client/server multiplayer games.
  • Expertise in developing and debugging multi-threaded/concurrent architectures.
  • Knowledge in performance optimization of gameplay systems & algorithms.

Bonus:

  • Experience with game development engines (Unreal, Unity, Frostbite, or other) and their scripting environments.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。