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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
210114
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.

The Battlefield Engine Core Audio team is looking for an engineer like you to help us take the sound of Battlefield to the next level. 

As a member of Engine Core Audio, you will work with a highly technical team, developing software across multiple areas, from gameplay hooks to signal processing, content creation pipelines to platform specific optimizations. 

Your work will have a strong impact on the audio team and player experience across multiple projects within the Battlefield franchise. 

Responsibilities: 

  • Be the audio software team point of contact for Battlefield Studios in North America, making sure their needs are captured and delivered by the team
  • Develop and maintain game audio systems using the Frostbite engine
  • Develop and maintain audio workflows and tooling to support our audio content creators
  • Document the design, functionality, and usage of audio systems / tools, sharing knowledge with users as required
  • Contribute to the future direction of Battlefield audio technology and how the team delivers it
  • Gather feedback from users to identify areas for improvement

Skills & Requirements: 

  • 7+ years of commercial software engineering experience with C++
  • Experience developing, debugging and profiling in a large multi-threaded C++ codebase 
  • Commercial experience working with game audio middleware (e.g. WWise, FMOD etc.) / proprietary audio engine, or related audio technology (e.g. plugin development)
  • Strong analytical skills to troubleshoot and solve complex technical challenges
  • Ability to work with users to design, plan and implement maintainable software systems to meet their needs
  • Expertise in optimizing code for performance and efficiency
  • Experience guiding and mentoring junior developers
  • Experience working with standard development tools (e.g. for source control, reviews, planning documentation, testing)
  • Excellent teamwork and communication skills for working in a cross-functional environment across multiple studios in different time zones
  • Native or fluent English, both spoken and written

 

Nice to Have 

 

  • Experience developing C#/WPF applications
  • Experience working with game engines such as Unreal, Unity, or proprietary engines
  • Experience shipping one or more AAA games
  • Experience with development on games consoles (e.g. PS5, XBSX|S)
  • Experience using Visual Studio
  • Experience using Perforce / Git


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。