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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
211865
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Senior Technical Animator - A-Team


Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Team Overview:

Meet the A-Team: an innovative Character Animation Research Team based in Vancouver, British Columbia, with talented remote members spread across North America.

We are a cross-functional, applied R&D team, strategically positioned in EA to drive and disrupt the future of character animation technology. We are a self-motivated, collaborative team, empowered to constantly explore and leverage the latest innovations across the fields of animation, rigging, physics, and machine learning. Our technology has been used to create next-generation gameplay realism across EA titles including FC, Madden, NHL, UFC, Battlefield, and many others.  

Join us in shaping the future of how games are made!

Senior Technical Animator 

We are searching for a talented and experienced Senior Technical Animator to join the A-Team. Our ideal candidate is, like us, passionate about advancing games in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality and be fearless in the face of new technologies and tools. You will be responsible for driving the design and development of animator-first DCC tools and Machine Learning initiatives. This includes providing guidance & imagining the future of industry leading animation tools & workflows, crafting high quality animations, and building prototypes to showcase the awesome innovations we develop. This is not a rigging position.

Location: 

Vancouver or remote in North America

You will...

  • Work side-by-side with engineers to develop new animation solutions across DCC and Machine Learning.

  • Design and implement cutting edge animation tools/pipelines for animators and designers in the digital content creation space.

  • Work side-by-side with UX designers to guide the UX of these tools, in service of the broader animation community.

  • Provide visual feedback on R&D projects in other focus areas, including procedural runtime systems and rigging.

  • Review the animation results generated by AI models, and provide feedback for areas of improvement.

  • Collaborate with partner game teams to solve unique animation challenges.  

  • Design and create high quality technical demos utilizing our team’s technology.

  • Be a leader in the animation community at EA by working with partner game teams to teach our new animation systems and tools, and communicate feedback.

  • Coordinate with QA to validate and maintain the high quality of our animation systems.

  • Create and maintain documentation and tutorials to educate others about our team’s unique technologies.

  • Report directly to the A-Team Animation Director to take advantage of any opportunities you find.

Ideally you will have…

  • Proven experience as a Technical Animation expert showcased with motion matching and procedural solutions in released products. 

  • Proven experience in building animation tools and scripts in released products. 

  • A strong understanding of animation principles and anatomy.

  • Experience with managing animation pipelines and workflows.

  • Experience with motion capture and retargeting.

  • Proficient in standard industry tools such as Autodesk Maya.

  • Experience working closely with other domains - especially Designers, Engineers and Artists.

  • Excellent problem-solving skills. Must be able to quickly identify issues and resolve them.

Bonus:

  • Experience troubleshooting and debugging runtime animation systems.

  • Experience in Cinematics/Presentation.

  • A strong drive to create high-quality features and services that empower others and improve productivity.

  • Thrive in a team environment, pushing boundaries and driving innovation together.

  • Committed to expanding knowledge and skills, constantly bringing fresh ideas and inspiration to your work.

  • Passion for making games look and play great.

  • Experience with web technologies in tool creation or pipeline development


Portfolio:

  • All submissions must include a portfolio showing personal and professional artwork.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。