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通用信息

地点:Bucharest, Romania 
角色 ID
212477
工作人员类型
Regular Employee
工作室/部门
CT - Frostbite
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The Challenge Ahead

Frostbite is EA's proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.

Join us in the Frostbite Character Physics & AI domain, reporting to the Manager of Engine Development. You will work with us to deliver Character Physics systems, including Ragdoll Physics and Character Simulation, directly influencing games enjoyed by millions of players.


Responsibilities:

  • Develop and debug understandable, sustainable, and performant systems, covering execution end-to-end through validation and partner adoption.

  • Contribute to successful execution of our release cycle, through clear scoping, accurate estimation, prioritization, and the early surfacing of risks. Lead by example.

  • Produce clear technical briefs and documentation to improve visibility and shared understanding of changes.

  • We are offering ongoing support to our game teams partners Content Creators and Software Engineers, ensuring a smooth integration, adoption, and ongoing collaboration.



Qualifications:

  • High proficiency in C++ with expertise in writing performant, memory-efficient, and multithreaded code for real-time systems.

  • Experience applying industry-recognized engineering practices, including unit testing, continuous integration, and continuous delivery.

  • Experience working in a collaborative team environment.



Desirable Skills:


  • Degree in Computer Science, Engineering, Physics, or a related technical field.

  • 7+ years of professional software engineering experience on large-scale C++ or engine-level systems.

  • Familiarity with character animation systems, physics-based gameplay, and associated authoring workflows.

  • Experience in version control tools (Perforce, Git, Bitbucket).



This is a hybrid role with three days per week expected in the office.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。