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Description & Requirements
UFC Sr. Audio Artist
Location: Vancouver, British Columbia, Canada (Hybrid)
Role Overview
We are looking for an experienced Sr. Audio Artist who can make an immediate contribution to the creative and technical design, implementation and optimization of all aspects of audio on the UFC Franchise. The successful candidate will be expected to demonstrate initiative, problem solving-abilities, and strong communication skills in order to achieve a high quality audio experience.
Audio Artists focused on UFC will contribute to building SFX content and runtime systems, and engage in problem-solving throughout all stages of production. Working with the UFC Development team, this individual should possess exemplary skills in designing and implementing high quality SFX content as well as advanced asset management. The candidate should possess exceptional skills in visual programming, with a strong emphasis on direct Frostbite Engine experience.
The candidate will communicate effectively and efficiently under tight deadlines while owning the quality of their work. The ideal candidate will have a strong passion for game audio design and an aptitude for problem-solving.
Responsibilities
- Build audio content and runtime systems with visual programming and scripting languages
- Create, extend and manage complex audio assets and data structures
- Optimize and debug runtime audio data to work and fit within modern console limitations
- Collaborate with other Technical Audio Artists and Workgroups to help drive Cross Team Initiatives
- Documents workflows and pipelines, and make sure any relevant information in your day to day role is up to date
- Bug fixing and JIRA management, with a focus helping to drive the team to final
Qualifications
- Shipped at least 3 titles, with 6+ years experience in games
- Fluent with at least one visual programming tool and/or engine (Frostbite, Unreal, Unity, etc)
- Comfortable debugging workflows, pipelines, and runtime systems
- Experience in managing large quantities of content/data
- Creative mindset with focus on how to improve product quality and team productivity
- Experience in text-based scripting/coding languages, with high proficiency in at least one language (ie Python, LUA)
- Understanding of digital audio, acoustics and/or psychoacoustics fundamentals
- Experience in content production pipelines such as audio/visual asset generation for games, movies, voiceover recording and post production
Nice to Have
- General knowledge of UFC/MMA
- Programming experience in C++ or C#
- Direct experience using Frostbite Engine is a huge asset for this role
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.