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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
211709
工作人员类型
Temporary Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

UFC Sr. Audio Artist

Location: Vancouver, British Columbia, Canada (Hybrid)

 

 

Role Overview 

 

We are looking for an experienced Sr. Audio Artist who can make an immediate contribution to the creative and technical design, implementation and optimization of all aspects of audio on the UFC Franchise. The successful candidate will be expected to demonstrate initiative, problem solving-abilities, and strong communication skills in order to achieve a high quality audio experience. 

 

 

Audio Artists focused on UFC will contribute to building SFX content and runtime systems, and engage in problem-solving throughout all stages of production. Working with the UFC Development team, this individual should possess exemplary skills in designing and implementing high quality SFX content as well as advanced asset management. The candidate should possess exceptional skills in visual programming, with a strong emphasis on direct Frostbite Engine experience.

 

The candidate will communicate effectively and efficiently under tight deadlines while owning the quality of their work. The ideal candidate will have a strong passion for game audio design and an aptitude for problem-solving. 

Responsibilities

  • Build audio content and runtime systems with visual programming and scripting languages
  • Create, extend and manage complex audio assets and data structures
  • Optimize and debug runtime audio data to work and fit within modern console limitations
  • Collaborate with other Technical Audio Artists and Workgroups to help drive Cross Team Initiatives
  • Documents workflows and pipelines, and make sure any relevant information in your day to day role is up to date
  • Bug fixing and JIRA management, with a focus helping to drive the team to final

Qualifications

  • Shipped at least 3 titles, with 6+ years experience in games
  • Fluent with at least one visual programming tool and/or engine (Frostbite, Unreal, Unity, etc)
  • Comfortable debugging workflows, pipelines, and runtime systems
  • Experience in managing large quantities of content/data
  • Creative mindset with focus on how to improve product quality and team productivity
  • Experience in text-based scripting/coding languages, with high proficiency in at least one language (ie Python, LUA)
  • Understanding of digital audio, acoustics and/or psychoacoustics fundamentals
  • Experience in content production pipelines such as audio/visual asset generation for games, movies, voiceover recording and post production

Nice to Have

  • General knowledge of UFC/MMA
  • Programming experience in C++ or C#
  • Direct experience using Frostbite Engine is a huge asset for this role


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。