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General Information

Locations: Kirkland, Washington, United States of America 
  • Location: Kirkland
  • Country: United States of America


Role ID
208011
Worker Type
Regular Employee
Studio/Department
EA Studios - Cliffhanger Games
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful, and diverse team as we are looking for a Senior Material Artist to join our team.

Reporting to the senior lighting director, you will establish and maintain the products shader and material quality with a focus on material surfacing for both the characters and environments we create. The senior material artist will work with art Directors, lighting artists, character artists, environment artists, tech artist, and graphics engineers in the development of our physically based materials pipeline including the creation of materials within an Unreal development environment and through the substance toolset. You have a love for the beauty and nuance of all things textural and how they add richness to our game environments, characters, and creatures. You have knowledge of materials from the natural world, are a student in the original construction of human made materials and objects and find yourself immersed in the possibility space of pattern languages on architecture and characters. You have an enthusiasm for ensuring cohesion of material construction within a PBR environment to maximize the final graphical quality within defined specifications. Additionally, you are on the cutting edge of material creation, photogrammetry, and enjoy working within the UE5 nanite environment as part of your process.  

Responsibilities

  • Work with the art directors, senior lighting director, graphics engineers, environment artists, character artists, and technical artists in the definition and maintenance of the physically based material development workflow and a base material library to ensure cohesion of material output at high quality and within specs.
  • Through sculpt, scan or from scratch, create and integrate materials that represent the art and creative brand direction aspirations through textural expression that brings cultural depth and brilliance to our characters and worlds.  
  • Coordinate, create, and implement photogrammetry source assets with substance created materials for architecture and characters.
  • Collaborate with art, technical art, and engineering team members to ensure material construction and rendering is efficient and performant.
  • Document and promote the material development pipeline and asset library to ensure team clarity on best practices.
  • Focus on research and development of new approaches in the material generation space.
  • Partner with senior lighting director, development directors, and art leadership on maintaining scope and priorities through the phases of development.

Required Qualifications

  • 6+ years' experience as a material artist in the video game industry.
  • Portfolio demonstrating several tiled and one-to-one materials created using both procedural and 3d sculpted techniques.
  • Understanding of PBR standards and surface/light interactions.
  • Expert knowledge in Substance Designer / Painter / or equivalent software.
  • Experience sculpting and creating 3D environment assets and scenes.
  • Experience developing and implementing photogrammetry materials.
  • Experience with material generation and implementation into Unreal.

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $115,700 - $163,100 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.