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General Information

Locations: Orlando, Florida, United States of America 
Role ID
212242
Worker Type
Regular Employee
Studio/Department
CT - Frostbite
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

We are looking for a hybrid remote/in-office Senior Software Engineer to join our Rendering team at our Orlando, FL studio and help shape the future of graphics for our EA titles. You and your team will work with our game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions. Reporting to the Manager of Engine Development, you will work on the latest challenges in real-time rendering and content creation, growing our team's collective knowledge along the way.

 

Responsibilities:

  • Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features
  • Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance
  • Collaborate with our game team partners to broaden our understanding of their technical landscape, including both opportunities and limitations
  • Remain up-to-date with the latest hardware and domain advancements in real-time rendering
  • Help enhance artist workflows to increase the content creation quality and efficiency

 

Qualifications:

  • Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering
  • Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PS5, XBSX, PC)
  • Significant experience using one or more low-level graphics APIs (e.g. DX12, Vulkan, Metal)
  • Strong knowledge of modern CPU/GPU hardware architectures
  • Significant experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Razor)
  • Deep understanding of memory management and multi-threading with related debugging and optimization experience

 



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
3108034