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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
212328
Worker Type
Regular Employee
Studio/Department
EA Studios - Quality Verification
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The ATOM team is building the future of AI-driven game testing. As a Software Engineer for ATOM, you will report to the Director of AI for Quality Verification Services (QVS). You will work with a team of 15 senior and intermediate scientists and engineers to design and develop the technology to power next-generation AI systems. 

Responsibilities

  • You will work across multiple game titles with tens of millions of lines of code to connect game engines and game state information to agents.

  • Design, develop, and maintain Citadel, ATOM's internal platform for agent development and evaluation — including backend systems, microservices, event-driven components and cloud infrastructure.

  • You will manage Citadel's game abstraction layer.  You will evolve it, ensuring reliable access to Xbox and PlayStation development kits.  Additionally, you will provide unified interfaces for launching, configuring, and controlling game builds in training and evaluation experiments.

  • Support the technical maturation of ATOM prototypes.

  • Manage the activities of other SE's and Machine Learning Engineers.

  • Develop internal APIs, orchestration workflows, observability tools, and CI/CD pipelines that support rapid experimentation and high-throughput agent evaluation scenarios.

  • Use modern software engineering processes and best practices for requirements, design, implementation, and testing.

  • Participate in design reviews, code reviews, and architecture discussions to maintain high technical quality.

Qualifications


  • BSc in Computer Science, Engineering, or equivalent experience.

  • 8+ years of software engineering experience, with strong fundamentals in backend development and distributed systems.

  • Proficiency in (at least) Python and C++.

  • Hands-on experience with game development workflows, game engines, or console platforms (build handling, packaging, deployment, and debugging).

  • Experience developing C++ applications on Windows, including integration with Windows services, COM-based SDKs, and troubleshooting/debugging native code.

  • Experience with networking fundamentals, including OSI layers, common transport and application protocols (HTTP, WebSockets, WebRTC), and core concepts such as handshakes, packets, and headers.

  • Experience building microservices and deploying to Kubernetes and cloud platforms (AWS/GCP/Azure).

  • Experience with system design, API development, observability, CI/CD, and reliability best practices.

  • Partner across ML, QA, and game teams; Experience communicating updates and resolutions to customers and other partners.

  • Experience using AI-assisted coding tools (e.g., GitHub Copilot, Cursor, Claude Code) to accelerate development and code review workflows.


Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$165,900 - $238,100 CAD

Pay is just one part of the overall compensation at EA.
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
1449