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Opis i wymagania
The ATOM team is building the future of AI-driven game testing. As a Software Engineer for ATOM, you will report to the Director of AI for Quality Verification Services (QVS). You will work with a team of 15 senior and intermediate scientists and engineers to design and develop the technology to power next-generation AI systems.
Responsibilities
You will work across multiple game titles with tens of millions of lines of code to connect game engines and game state information to agents.
Design, develop, and maintain Citadel, ATOM's internal platform for agent development and evaluation — including backend systems, microservices, event-driven components and cloud infrastructure.
You will manage Citadel's game abstraction layer. You will evolve it, ensuring reliable access to Xbox and PlayStation development kits. Additionally, you will provide unified interfaces for launching, configuring, and controlling game builds in training and evaluation experiments.
Support the technical maturation of ATOM prototypes.
Manage the activities of other SE's and Machine Learning Engineers.
Develop internal APIs, orchestration workflows, observability tools, and CI/CD pipelines that support rapid experimentation and high-throughput agent evaluation scenarios.
Use modern software engineering processes and best practices for requirements, design, implementation, and testing.
Participate in design reviews, code reviews, and architecture discussions to maintain high technical quality.
Qualifications
BSc in Computer Science, Engineering, or equivalent experience.
8+ years of software engineering experience, with strong fundamentals in backend development and distributed systems.
Proficiency in (at least) Python and C++.
Hands-on experience with game development workflows, game engines, or console platforms (build handling, packaging, deployment, and debugging).
Experience developing C++ applications on Windows, including integration with Windows services, COM-based SDKs, and troubleshooting/debugging native code.
Experience with networking fundamentals, including OSI layers, common transport and application protocols (HTTP, WebSockets, WebRTC), and core concepts such as handshakes, packets, and headers.
Experience building microservices and deploying to Kubernetes and cloud platforms (AWS/GCP/Azure).
Experience with system design, API development, observability, CI/CD, and reliability best practices.
Partner across ML, QA, and game teams; Experience communicating updates and resolutions to customers and other partners.
Experience using AI-assisted coding tools (e.g., GitHub Copilot, Cursor, Claude Code) to accelerate development and code review workflows.