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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
211931
Worker Type
Regular Employee
Studio/Department
CT - Creative Innovation
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Creative Innovation team within the Central Technology organization is the driving force behind EA's cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you'll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you're looking for a team that combines the agility of a startup with the impact of a global AAA, then we're looking for you.


This is a hybrid remote/onsite role in Burnaby, BC. This is an individual contributor role.


The Challenge Ahead…

We're at the forefront of environmental tools development for flagship titles like Battlefield and our sports franchises, creating procedural tools for buildings, stadiums, crowds, and cities.

In this role, you'll be joining our existing Technical Art Director to help share the workload as we expand. You'll partner with key Art stakeholders on game teams, along with our environment product and project managers, to ensure we're building, maintaining, and evolving these procedural tools. You'll also help identify new opportunities to use procedural techniques and AI to boost the quality, output, and overall artist experience of our tools. You will report to the Environments Principal Art Director.


You are…

  • Experienced technical art leader with 8+ years (or equivalent) who has owned end-to-end design and architecture and can make pragmatic tradeoffs to deliver.

  • Strong tools and pipeline developer with production experience across DCC workflows (Maya, Houdini, Substance Suite, Blender) and game content creation or pipeline management.

  • Advanced programmer, especially in Python, with experience building production-ready tooling such as procedural systems, environment tools, and import/export pipelines.

  • Production experience with a game engine, and comfortable working in modern development environments, including containerized workflows like Docker in development and/or production.

  • Quality-focused and operationally strong, with experience driving debugging and root-cause analysis, preventative practices, test strategy and automation, and coding standards.

  • Experience using USD-based workflows, and familiarity with applying machine learning techniques to automation, content pipelines, or tooling.

  • Highly collaborative and able to bridge artists and engineers, align stakeholders, mentor others, and scale impact through standards, reviews, and knowledge sharing.


Day to day, you will

  • Set technical direction for environmental tools and content pipelines. Own architecture and design decisions, and align teams to constraints like quality, schedule, platform, and production realities.

  • Turn creative and product needs into requirements and plans. Gather inputs, assess feasibility, manage scope, and align multiple teams on execution in partnership with a Project/Product Manager.

  • Partner with game team stakeholders and environmental artists (local and remote) to dig into workflow and production issues and negotiate tradeoffs to deliver practical tooling and pipeline improvements.

  • Design, implement, and support production tooling for Environmental creation workflows, with a focus on usability, iteration speed, reliability, and maintainability.

  • Drive quality and sustainability through standards, code/data/workflow reviews, test strategy and automation, and preventative practices based on production learnings.

  • Manage risks and dependencies across toolsets and domains. Surface mitigations early, contribute to retrospectives, and continuously improve processes and technology.


Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD

Pay is just one part of the overall compensation at EA.
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
1449