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Locații: Vancouver, British Columbia, Canada 
ID rol
211931
Tip muncitor
Regular Employee
Studio/Departament
CT - Creative Innovation
Aranjament flexibil de lucru
Hybrid

Descriere și cerințe

Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante. O echipă în care toată lumea face jocul posibil.

The Creative Innovation team within the Central Technology organization is the driving force behind EA's cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you'll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you're looking for a team that combines the agility of a startup with the impact of a global AAA, then we're looking for you.


This is a hybrid remote/onsite role in Burnaby, BC. This is an individual contributor role.


The Challenge Ahead…

We're at the forefront of environmental tools development for flagship titles like Battlefield and our sports franchises, creating procedural tools for buildings, stadiums, crowds, and cities.

In this role, you'll be joining our existing Technical Art Director to help share the workload as we expand. You'll partner with key Art stakeholders on game teams, along with our environment product and project managers, to ensure we're building, maintaining, and evolving these procedural tools. You'll also help identify new opportunities to use procedural techniques and AI to boost the quality, output, and overall artist experience of our tools. You will report to the Environments Principal Art Director.


You are…

  • Experienced technical art leader with 8+ years (or equivalent) who has owned end-to-end design and architecture and can make pragmatic tradeoffs to deliver.

  • Strong tools and pipeline developer with production experience across DCC workflows (Maya, Houdini, Substance Suite, Blender) and game content creation or pipeline management.

  • Advanced programmer, especially in Python, with experience building production-ready tooling such as procedural systems, environment tools, and import/export pipelines.

  • Production experience with a game engine, and comfortable working in modern development environments, including containerized workflows like Docker in development and/or production.

  • Quality-focused and operationally strong, with experience driving debugging and root-cause analysis, preventative practices, test strategy and automation, and coding standards.

  • Experience using USD-based workflows, and familiarity with applying machine learning techniques to automation, content pipelines, or tooling.

  • Highly collaborative and able to bridge artists and engineers, align stakeholders, mentor others, and scale impact through standards, reviews, and knowledge sharing.


Day to day, you will

  • Set technical direction for environmental tools and content pipelines. Own architecture and design decisions, and align teams to constraints like quality, schedule, platform, and production realities.

  • Turn creative and product needs into requirements and plans. Gather inputs, assess feasibility, manage scope, and align multiple teams on execution in partnership with a Project/Product Manager.

  • Partner with game team stakeholders and environmental artists (local and remote) to dig into workflow and production issues and negotiate tradeoffs to deliver practical tooling and pipeline improvements.

  • Design, implement, and support production tooling for Environmental creation workflows, with a focus on usability, iteration speed, reliability, and maintainability.

  • Drive quality and sustainability through standards, code/data/workflow reviews, test strategy and automation, and preventative practices based on production learnings.

  • Manage risks and dependencies across toolsets and domains. Surface mitigations early, contribute to retrospectives, and continuously improve processes and technology.



About Electronic Arts
Ne mândrim cu un portofoliu vast de jocuri și experiențe, locații din întreaga lume și oportunități la toate nivelurile EA. Prețuim adaptabilitatea, reziliența, creativitatea și curiozitatea. De la conducerea care îți scoate la în evidență potențialul, până la crearea spațiului pentru învățare și experimentare, noi te abilităm să faci o treabă extraordinară și să urmărești oportunități de dezvoltare.

Adoptăm o abordare holistică a programelor noastre de beneficii, punând accentul pe starea de bine fizică, emoțională, financiară, profesională și comunitară, pentru a susține o viață echilibrată. Pachetele noastre sunt personalizate astfel încât să satisfacă nevoile locale și pot include asistență medicală, sprijin pentru o bună sănătate mintală, economii pentru pensie, timp liber plătit, concedii familiale, jocuri gratuite și multe altele. Cultivăm medii în care echipele noastre pot întotdeauna să dea tot ce au mai bun în activitățile lor.

Electronic Arts este un angajator care oferă oportunități egale. Toate deciziile de angajare sunt luate fără a ține seama de rasă, culoare, origine națională, ascendență, sex, identitate sau exprimare de gen, orientare sexuală, vârstă, informații genetice, religie, dizabilități, stare medicală, sarcină, stare civilă, statut familial, statut de veteran sau orice altă caracteristică protejată prin lege. De asemenea, vom lua în considerare și candidații calificați pentru angajare cu cazier judiciar, în conformitate cu legislația aplicabilă. De asemenea, EA asigură locuri de muncă pentru persoanele cu dizabilități calificate, conform legislației aplicabile.